tigerswiftly wrote:The narrative is poor. I do not care for the narrative of Destiny, which is piecemeal and lacking in most areas.
However, the world's fiction is excellent. Much like with Dark Souls, there are gaps that I fill in myself. There may be more story in there, but I don't particularly care for it. I build my own ideas of the world, ideas born from what little they have given me. I find it thematically and aesthetically appealing. Something more Mass Effect-like would have been great... but I'm not critical of this. I project onto games. For games like Destiny, this helps tremendously.
The core combat of the game is excellent, of course, which is why I keep coming back. Yet I wouldn't be bothering without Badgers to play with. I guess I've always been the same with any online shooter.
For me, Destiny 2 needs more. More of everything. I'm not bothered by the different currencies. I'd like to see the factions made more important - Let them make more of a change to how you play, let there be PvP rivalries, etc.
Great fun on the raid last night. Not sure I've played anything with Elm since... Left 4 Dead? Borderlands? Anyway, it was good fun. I make no apology for my criticisms of Shyam and his lack of heroism.
JRPC wrote:There'll never be PvP in a pve context in destiny. Goes against the ethos of the game.
That's because you didn't get a first.Paul the sparky wrote:regmcfly wrote:This probably isn't the thread for you, Paul.
Is it full of condescension? Because I'm not a fan of that.
I think the lore is there, but it's presented in the cheapest way possible - through the cards. The plot might be there, but it's barely moved forward an inch on what might be a huge journey or a wild goose chase.Webbins wrote:I'm a bit part player, it's the gunplay that sees me dip in when I do. What's missing for me is the lore, the characterisation. When you've created the legacy that is Halo, to follow it up and not introduce a new cast seems strange. Not to say they should have box ticked their previous franchise, but in a game where characters are present, the traders, quartermasters, Vanguards, etc., I feel should have been embellished rather than being the monotonous automatons they are. Where's my BiDo Gallic robot dammit?
regmcfly wrote:Here's the question - when destiny 2 drops, they're likely going to go a WoW route, right? Making it so that anyone under, say level 35 by then, can get going and not feel disadvantaged. How do you do that, considering the intricate way the levelling up system post-20 works?
Elmlea wrote:regmcfly wrote:Here's the question - when destiny 2 drops, they're likely going to go a WoW route, right? Making it so that anyone under, say level 35 by then, can get going and not feel disadvantaged. How do you do that, considering the intricate way the levelling up system post-20 works?
If you're thinking along the lines we were discussing last night; as in pulling non-regular players up to the level they need to be in order to crack on with the DLC; there's 2 approaches.
First, The Dark Below's story missions are around the level of the end of the main story, so if you've done the story, you can join in the DLC. I guess the House of Wolves story will be similar, and will be around level 20.
The raids are the things with the big bar to entry. If they wanted to give people a boost (maybe when House of Wolves is released, they'll want people to at least be able to jump 20-26 and try the Vault of Glass, and work 2 raids behind?), they can do it with loot. At the end of The Dark Below you get a weapon. At the end of The House of Wolves, they could give you 2 pieces of armour that bump you to the min light requirement for level 26.
regmcfly wrote:Grimoires have to be read in the destiny companion app, Hylian. They are a bit like dark souls lore and are actually pretty cool.
Elmlea wrote:As in people who buy Destiny 2? Or Destiny 1.5, as the comet bit will probably be? Same thing, I guess.
Diluted Dante wrote:In Final Fantasy XI there was a system called Conquest. Destiny could straight up rip this off, because helpfully we have equivalents for all of it.
In Conquest, you fought for your nation. There were 3 of them. We have 3 factions. You only earnt conquest points if you had a status effect called Signet. The equivilent here is equipping the faction class item. Kills with Signet active increased your nations allegiance. Dying decreased it and increased the influence of the beastmen. Swap beastmen for the Darkness.
It ran on a weekly basis, as does Destiny. If your nation was top, you got benefits like certain vendors only being able to sell items from regions you controlled. This could work in Destiny not only with the factions, but with Xur as well.
It would mean that you would have to make switching between factions more difficult than at present, but would add more to the game. It would add reasons to play patrol beyond what currently exists too.
I_R wrote:I also think that it's Bungie doing the cutting rather than everyone's favourite bogeymen at Activision. Very easy to shell out for cut scenes when MS is footing the bill, when you're paying for them yourself I imagine it's a different proposition.
WorKid wrote:They should ditch the shooting mechanics totally and add small cars. 150 cc type things. Then replace the avatars with more colourful cartoon-like characters. Then add back some sort of weapons system but based on carapaces and vegetation rather than explosives.
I_R wrote:I think the lore is there, but it's presented in the cheapest way possible - through the cards. The plot might be there, but it's barely moved forward an inch on what might be a huge journey or a wild goose chase.
Activision are paying them a set amount to make the games then splitting the profits, Bungie is a separate company. Anything over budget I'd assume has to be paid for by Bungie.Yossarian wrote:Surely Activision were footing the bill?
Gonzo wrote:You are narrow minded. You pbought this because bungie. Were this anyone else you wouldn't have bought it, let alone persevered. A little self-awarrness goes a long way
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