AndCallMeCharlie wrote:Eh?
Completely disagree, thought the gaming mechanics were tight (roll in particular), the audio and visual design were spot on, loved the range of guns and tons of secrets.Tempy wrote:I didn't get on with Gungeon. The resource crush to get shortcuts was nonsense, and the way items worked was nowhere near as good as Isaac. Too many guns, not enough interesting synergy between items. Having to plod through the first stage to get anywhere was laborious in a way that Isaac never felt. I think Nuclear Throne does the action side of things much better, and Risk of Rain does synergies far better. Gungeon was a halfway house that just didn't work. It's like Flinthook in that it'd be a lot better as a well constructed set of levels with some light weapon and enemy randomisation thrown in for spice. The procgen works against both of those titles. I think they should have had faith in their combat and movement system, their strong ideas for level design, and their cool bosses, and just made a proper action game. Everything about it that it borrowed from roguelikes it did in a way that made playing the game less fun.AndCallMeCharlie wrote:Eh?
Syph79 wrote:All the impressions I've read have been very positive.
Moot_Geeza wrote:Further proof that the lack of power compared to the Bone/PS4 won't often matter with games containing cartoon style Nintendo characters (which will be most of them).
mistercrayon wrote:It's 30fps and you can't swim in ink.
It's can be jarring, given the perpetual smoothness elsewhere.
Yossarian wrote:On the Wii U it stutters worse than Colin Firth at the beginning of the King's Speech.
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