Andy wrote:While skill is often a barrier for me, in Isaac I just didn’t get on with the feel of the character movements, the feel of firing the projectiles, or the feel of them hitting the enemies. It just all felt a bit off kilter for me. I know you and Tempy both love it, it obviously connected with you, but it’s not for me.
Escape wrote:Lucky-dip Link to the Past with an Adult Swim face, innit.
Diluted Dante wrote:If I had any idea what this meant, I'd comment.Escape wrote:Lucky-dip Link to the Past with an Adult Swim face, innit.
Dark Soldier wrote:RNG LttP movement with gross out humour tones. Aka entirely wrong.
stonechalice wrote:Isaac was twenty quid on Amazon yesterday. The offer has finished now.
Escape wrote:Opinions aside (I have played it), it's a fairly unique twinner for its four-way shooting (hence old-school Zelda combat comparisons), and you'd have a very different game if you replaced its poops with daisies and so on.Dark Soldier wrote:RNG LttP movement with gross out humour tones. Aka entirely wrong.
hylian_elf wrote:Isaac was on PSPlus, I think. I may have it from then. May give it a go at some point.
stellavista wrote:Any recommendations for a decent pew pew shoot-em-up on Switch? I want some mindless blasting between Zelda sessions. After Zelda it’s Thumper then Mario Odyssey and onwards but in the meantime I need some Zelda break material.
Dark Soldier wrote:You need Afterbirth to get the best out of it, base game is good but very lacking in comparison.hylian_elf wrote:Isaac was on PSPlus, I think. I may have it from then. May give it a go at some point.
Andy wrote:stellavista wrote:Any recommendations for a decent pew pew shoot-em-up on Switch? I want some mindless blasting between Zelda sessions. After Zelda it’s Thumper then Mario Odyssey and onwards but in the meantime I need some Zelda break material.
Depends on what you want. I’ve got Graceful Explosion Machine and Robonauts.
GEM is a side-scroller of the travel-in-either-direction-because-it-loops type (did Defender do that?) where you have four different weapons (one on each face button, effectively one standard and three specials) and they power up differently, and are effective against different enemies. The art style is sort of bold/pastel simple shapes like Lovers in a Dangerous Spacetime.
Robonauts is one where you navigate mini planets (planettes, if you will) where you’re frequently picking up different primary and secondary weapons, then jumping and switching to another planet’s gravity. The robot you control is essentially a rip-off Wall.E/Eve hybrid.
I’m also really tempted to get Butcher, another 2D shooter, even though I’ve already got it on PS4 and I’m not very good at it. It’s a frantic blast-em-up in the Not a Hero vein; it requires memorisation of enemy placement and attack styles to even make it to the end of a level, let alone do it well, and you have feck all health. Visually it’s like the pixelated bastard lovechild of Doom and Super Meat Boy.
Escape wrote:It's definitely a digital game. We can all agree on that.
ShabbyMcCrabby wrote:Shovel Knight on sale is tempting.
Sine Mora is underrated, the Switch update is nice. It's £25 on the store, but I got the physical version for £18. Which is still a bit much considering the updates are minimal and the previous gen version is probably £8ish. Good though.stellavista wrote:Any recommendations for a decent pew pew shoot-em-up on Switch? I want some mindless blasting between Zelda sessions. After Zelda it’s Thumper then Mario Odyssey and onwards but in the meantime I need some Zelda break material.
Remove the f from the titlestonechalice wrote:Mr Shifty? It's ace apparently.
Moot_Geeza wrote:Escape wrote:It's definitely a digital game. We can all agree on that.
If I wanted it I'd buy the cart.
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