stonechalice wrote:This game is far from sluggish. Imagine you're an asshole ninja.
stonechalice wrote:That was supposed to say 'agile ninja' but that's staying.
fullspectrum wrote:There's something hollow, no pun intended, about it. The story is terribad and the loot is the bland as fuck. I think I need the investment into that side of it to care. That said, I haven't made significant progress yet so I'll reserve final judgement.
fullspectrum wrote:Got him half down for tonight, once I've got his second phase down he should be ok.
fullspectrum wrote:I'm quite enjoying leaning how to game its systems, feels like leaning Souls blind again. Glad it's finally starting g to click. If haak, a seasoned MMOer got fatigued, I probably will too though.
fullspectrum wrote:Got him half down for tonight, once I've got his second phase down he should be ok.
Smang wrote:the loot system is actually almost identical to transformers devastation... in that i almost totally ignore it bar soul matching.
Smang wrote:scary poppins is not too bad once you learn her patterns, you can go ham if she wiffs that grab, good chance to stun.
there's quite a lot of level variety once you open up some areas, even some *gasp* daylight. same with the enemies, although you see a lot of the same smaller dudes with spear/sword. I actually think i'd prefer less grunts around the place and just make them a bit tougher.
the loot system is actually almost identical to transformers devastation... in that i almost totally ignore it bar soul matching.
kneecap wrote:Make sure you use your skill points and unlock the ability to use the doge as KI Pulse.
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