Paul the sparky wrote:Lots of changes in this, most of it welcome. Is this all part of the Tier 1 stuff?
So we
Vehicle handling is improved which I'm glad about as it was pretty crap originally, although the choppers now have no momentum and are a bit too exact.
Enemy AI has been upped, seems like they use grenades and mortars a lot more, but the chopper pilots have gone off their usual strafing run patterns and sometimes hover for a while to get a better shot at you which makes them a sitting duck for your UGL. I used to love the buzz of a well timed grenade smacking into a chopper going full tilt.
Still a really good, chilled and oddly compelling experience.
Kow wrote:I'm still right at the start. Bah.
The six classes can be further customized with perks that can, for example, mark enemies who mark you.
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