Yup, I'm with you.yourfavouriteuncle wrote:I'd have been all over it until the dreaded phrase of procedural generation popped up. The idea is ace, it looks cool, I liked the promise shown in Contrast (despite its problems) but the thing needs authoring dammit. A narrative, an arc and an end. I appreciate I'm in the minority here but once the p.g term crops up I'm generally out. I don't get the indie dev fascination with it?
But then Arthur escapes the building after being outed as a dissident, and it transpires that We Happy Few is not, in fact, a taut dystopian labyrinth but an open world survival game with procedurally generated environments, plentiful resource bars, item crafting, day-night cycles, optional permadeath and spongy, Elder Scrolls-style combat.
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