That's how I want to play this.XTC_NRG_4_DARKRAVER wrote:And stoned.Nick wrote:Controller, sofa, lights off and sound up.
Diluted Dante wrote:Lone Survivor is one of Jim Sterlings Outstanding Games of the Year.
Just added it to my wishlist, when I format my PC over Xmas I will purchase it...fullspectrum wrote:Also 50% off go go power @moto http://store.steampowered.com/search/?snr=1_4_4__12&term=lone+survivor
Moto70 wrote:Just added it to my wishlist, when I format my PC over Xmas I will purchase it...fullspectrum wrote:Also 50% off go go power @moto http://store.steampowered.com/search/?snr=1_4_4__12&term=lone+survivor
It's actually very different. It's visually similar but that's about it.acemuzzy wrote:Anyone played Home before? Â It's dirt cheap on Steam. Â But looks to be a rip off of LS...
Attempting to eat Rotten Meat acts as a visible indicator of You's sanity. If You's mental health is fine, You will just say "No." If it's deteriorating, "Maybe." If you've been neglecting it a lot, "Actually, that looks pretty tasty."
To top it off, I’ve secretly been devoting a lot time and resources into adding additional content into the game, initially exclusive to the PlayStation 3 and PS Vita. As well as Trophies, Cross-Buy and Cross-Play support, the PS version will feature (amongst other things) 19 new items, new dialogue with all NPCs, two extensive new side quests and a brand new ‘Yellow’ ending, featuring an exclusive piece of music. We are also investigating touch control for movement and inventory use. This version really will be enhanced in every way!
It’s an experiment in making every insignificant fact in the game having an invisible, or murkily visible effect on your outcome, however small. And also to try and get away from showing statistics so that people ‘feel’ their way around… perhaps people are more inclined to role-play when that’s the case?  There’s no longer a need to ‘min-max’ everything? And I think it sort of came together? It’s certainly an area I’m interested in exploring in my future games.
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