Liveinadive wrote:Yeah, definitely is for consoles.
SpaceGazelle wrote:Off with yer Crayon. Bioshock is all good. Apart from the last one.
Dark Soldier wrote:Isn't it quite hard to find OG Souls 2 now due to Scholar being the 'main' edition, despite it being inferior?
I get and can jive with what Temps is saying.
GurtTractor wrote:Dark Soldier wrote:Isn't it quite hard to find OG Souls 2 now due to Scholar being the 'main' edition, despite it being inferior?
I get and can jive with what Temps is saying.
Still not got DkS2, how is the SotFS version inferior?
Tempy wrote:It's entirely subjective, but some of the examples listed are arguably totally detrimental to the vision of the original. Silent Hill 2HD famously increases the draw distance and removed the fog. That sounds great on paper, but silent hill 2's tone is massively reliant on those things.
Wind Waker HD is absolutely stunning on the WiiU, but on the GameCube cel shading was a style choice that was also a reason to overcome the hardware limitations. The shading style is supposed to work out the average lighting distribution over a texture and flatten it to two colours. In HD, it's 3D bloom lit, which is entirely against the principle of cel shading.
As for up scaling and remastering, as someone interested in how the history of games is preserved, I hope the remasters don't become the definitive way of playing any given game, because sometimes those limitations create art, styles, shortcuts and unique experience that excess and a chase for perceived perfection can deny.
Andy wrote:If, for example, the original Tomb Raider was entirely rebuilt with the current assets, the young-uns might be more inclined to give it a go. Although, that may then cause disharmony between the visuals and the gameplay. I dunno.
Tempy wrote:It's entirely subjective, but some of the examples listed are arguably totally detrimental to the vision of the original. Silent Hill 2HD famously increases the draw distance and removed the fog. That sounds great on paper, but silent hill 2's tone is massively reliant on those things.
Diluted Dante wrote:They did that on 360, and completely fucked it in the process. T-Rex encounter summed it up. PS1: Ah fuck what's this lumbering out of the darkness, fuck, kill it, shit, pistols aren't working, what else do I have, fuck, keep jumping back, jesus it's finally dead. 360: Oh a cut scene. Oh QTE's. Great.Andy wrote:If, for example, the original Tomb Raider was entirely rebuilt with the current assets, the young-uns might be more inclined to give it a go. Although, that may then cause disharmony between the visuals and the gameplay. I dunno.
hunk wrote:So, there's a correct way to do Remasters and Remakes and a bad way of fucking things up.
I think we can all agree there's always room for the original release in the package. Certainly makes for interesting comparisons.
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