It's not, most other pathtracers out there use standard Compute/cuda shaders - e.g. Octane. But they are mostly full pathracers rather than a "integrated partial scene raytrace step in a mainly rasterisation-based engine".GurtTractor wrote:It is dependent on specifically designed cores in the silicon
I'm sure I saw something recently about RT for audio occlusion queries, but can't find it again, soz. Must have been a twitter somewhere as it's impossible to search there.GurtTractor wrote:I wonder if RT hardware could be used to do some really neat audio simulation stuff, that I would very much like to see/hear..
djchump wrote:It's not, most other pathtracers out there use standard Compute/cuda shaders - e.g. Octane. But they are mostly full pathracers rather than a "integrated partial scene raytrace step in a mainly rasterisation-based engine".GurtTractor wrote:It is dependent on specifically designed cores in the silicon
yourfavouriteuncle wrote:No games this year? What. Wait, that means I’ll get on to the backlog finally. Huzzah, some good has come from this convo after all.
AJ wrote:I might be tempted to get one as a desk toy at that price. My money's on them being three to four times that, though.
poprock wrote:It’s playground economics. Buy. Sell. Razzle.
It looks like you're new here. If you want to get involved, click one of these buttons!