davyK wrote:I'm interested in how tools can be designed to allow someone who is non technical but talented in the area of level design to do their job. I'd imagine that the challenge in getting tool makers to think the same way as a creator must be tricky.
I'd have loved to have more levels in Kororinpa on Wii. Of course there's a sequel and it comes with a level editor - but couldn't be arsed!!!! Maybe some monkey ball levels that mortals can complete?mk64 wrote:Davy, if you could design a level which game would it be for? Maybe one more level in your favourite game?
Yossarian wrote:Based on our tools team, I expect that it’s more about developing the tool in conjunction with the designers more than anything else.I'm interested in how tools can be designed to allow someone who is non technical but talented in the area of level design to do their job. I'd imagine that the challenge in getting tool makers to think the same way as a creator must be tricky.
Jaco wrote:I made a whole game once in SEUCK (many years ago). It looked lovely but played like an absolute bag of spanners. Always been tempted to give it another blast with GameMaker or somesuch...
davyK wrote:Anyone remember Tap Runner? It was the best bit of Let's Tap on Wii - a little slice of Sega genius - and it was an inspired little obstacle course game - hilarious in 4 player mode. Its main failing was the lack of levels. More of those would be great.
It looks like you're new here. If you want to get involved, click one of these buttons!