X Box Series S and X thread of MS DOING IT BETTER
  • New 4k halo infinite screenshots have been released by 343.

    Looks like a next gen game now. Hurrah
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  • Yossarian
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    Yep. From the Halo thread:
    Yossarian wrote:
    Infinite’s glow up seems to be coming along pretty nicely.

    hi_campaign_warthog_4k-b68408218db34ea496717d440953ba37.png

    hi_campaign_tower_cycle_4k-3637f9cabc964b4e91f7af6255aa1294.png

    hi_campaign_sniper_4k-e327d439d8714ed481c5de4b1b7fcc81.png

    hi_campaign_banshees_1920x1080-ff1cbb024549441e94c526deacc05e19.jpg

    From here:

    https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021

  • Looks lovely. Does it actually have a release date?
  • Yossarian
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    Nothing officially confirmed, but there was a hint from Bonnie Ross that it will be aiming for the 20th anniversary of CE, which would put it around mid-November.
  • An open world halo could tempt me back in.
    Its the more open levels of the original that I remember having the most fun in.
    Live= sgt pantyfire    PSN= pantyfire
  • Yossarian wrote:
    Nothing officially confirmed, but there was a hint from Bonnie Ross that it will be aiming for the 20th anniversary of CE, which would put it around mid-November.
    20 years, sheesh...
  • Yossarian
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    Staten’s piece from the end of that update sounds great to me:
    As you read this month’s update and look at the screenshots, you might have the same question I did when I joined the team last Fall: What kind of game is Halo Infinite?

    Infinite’s world is incredibly large, and its vast combat zones connect seamlessly to each other. Its vistas are filled with adventures that entice you to stray from the golden path story missions. From a distance, it might appear that we’re building an open world game, but that’s not really the case. We’re making a Halo game; a sandbox shooter where our goal is to make you feel like the most powerful actor in a rich, emergent, sci-fi combat simulation.

    For example, if you zoom into some of this month’s screenshots, you’ll catch glimpses of the wildlife that inhabits the ring. Halo Infinite’s campaign doesn’t have a crafting system, however, and you won’t spend time hunting and skinning animals to make better gear for Master Chief. Spartans wear Mjolnir assault armor. They don’t need leather boots.

    What you will spend time doing is plummeting from a rocky overlook into the heart of an enemy patrol, eliminating their leader with a well-stuck Plasma grenade, using your Grappleshot to pull his power weapon off the ground and into your hands, and then empty its magazine into the rest of the patrol, scattering the nearby wildlife back into their burrows.

    Which is to say, we’ve designed Halo Infinite so that you’re freer than you’ve ever been to do what Spartan super-soldiers do best: survey a battlespace, plan your attack, engage the enemy, deal with whatever surprises the sandbox throws your way, and then rearm for the next battle.

    What’s different this time is that you have more freedom than ever before to choose your path through the world. Follow a hidden cave system into a well-guarded fortress, wind your Warthog through a fog-filled mountain pass, capture a Banshee and fly to a floating ring fragment across a gap of stars. A strong narrative remains at the heart of the Master Chief’s adventure, and your journey between story missions is entirely up to you.

    So then, what kind of game is Halo Infinite? It’s the most open and adventure-filled Halo game ever. It’s the Halo game we could only dream about making 20 years ago. And we can’t wait for you to explore it.
  • Fine with that.
    Cant wait
    Not everything is The Best or Shit. Theres many levels between that, lets just enjoy stuff.
  • Yossarian
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    Someone did some editing:

    lOzSpFx.gif
  • Is that before and after? It all looks fine to me.
  • Yossarian
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    It’s all after, demonstrating the day/night cycle.
  • Ah I see now. Looks really nice. I reckon an open world, day/night cycle with some crazy weather effects could do wonders for Halo.
  • regmcfly
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    Think they got some help from the Forza folk?

    It sure does look a lot better now. Rip Craig.
  • Yossarian
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    Yep, the Coalition pitched in too.

    From the sounds of things it’s been all hands on deck.
  • Actual lighting whaaaaat.
    Looks nice.
  • b0r1s
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    regmcfly wrote:
    Think they got some help from the Forza folk? It sure does look a lot better now. Rip Craig.

    They better keep him in as an Easter egg.
  • He'll be in some random hut like Thanos, just chilling
    I'm falling apart to songs about hips and hearts...
  • regmcfly
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    b0r1s wrote:
    regmcfly wrote:
    Think they got some help from the Forza folk? It sure does look a lot better now. Rip Craig.

    They better keep him in as an Easter egg.

    A Craig Skull 100% seems like the right thing to do.
  • FranticPea
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    All the skulls are now dead Craigs.
  • regmcfly
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    Great minds, Frantic.

    Let's start a Games Studio.
  • Subbax
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    Now download FH4, unlock mp and join us tomorrow night

    Unfortunately I am more a Burnout Paradise kind of driver.  I'm shockingly bad at racing games.

    Also it's not arrived yet.
    It's a goddamn snoozefest out there.
  • Yossarian
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    Subbax wrote:
    Now download FH4, unlock mp and join us tomorrow night

    I'm shockingly bad at racing games.

    You’ll fit right in.
  • Looks stunning and the whole write up is positive, more important to me is the world building and how it all works. Gunning round in a warthog with 3 or 4 of us to take on open world missions and side quests is the dream so it’ll be interesting to see how it all works. Cannot wait.
  • Yossarian wrote:
    Subbax wrote:
    Now download FH4, unlock mp and join us tomorrow night

    I'm shockingly bad at racing games.

    You’ll fit right in.

    Absolutely. Forza Horizon is NOT a serious driving sim.
    Pick the fastest thing you can get your hands on and hoon it into the bends with your foot mashed to the accelerator. Use others to bounce off if it helps.

    Not everything is The Best or Shit. Theres many levels between that, lets just enjoy stuff.
  • Verecocha wrote:
    Looks stunning and the whole write up is positive, more important to me is the world building and how it all works. Gunning round in a warthog with 3 or 4 of us to take on open world missions and side quests is the dream so it’ll be interesting to see how it all works. Cannot wait.

    I like the sound of this. Even better if you could bump into other groups while playing in a sort of sea of theives way. I doubt that's on the cards though.

  • FranticPea
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    Star Wars Squadrons on Gamepass (EA Play) next month.
  • Cupatay wrote:
    Verecocha wrote:
    Looks stunning and the whole write up is positive, more important to me is the world building and how it all works. Gunning round in a warthog with 3 or 4 of us to take on open world missions and side quests is the dream so it’ll be interesting to see how it all works. Cannot wait.

    I like the sound of this. Even better if you could bump into other groups while playing in a sort of sea of theives way. I doubt that's on the cards though.

    Would be nice if there was some big scale areas like this. Almost like the old Invasion game type from Reach. Otherwise having a base to pick your loadout, then fast travel points or jump in a warthog and set off, see what open world stuff you come across on the way. That kind of thing.
  • FranticPea wrote:
    Star Wars Squadrons on Gamepass (EA Play) next month.
    Game Pass pretty much making me never buy a game again (or at least until my subscription runs out some time in 2022).
  • Yossarian
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    Verecocha wrote:
    Otherwise having a base to pick your loadout, then fast travel points or jump in a warthog and set off

    Here’s what I’d like: a weapon rack in the Pelican which starts off with BR/AR/Pistol/Frag grenades. Exploration rewards you with weapon blueprints which adds new UNSC weapons to the rack, maybe a mongoose or a warthog. Open up landing areas around the map which lets you move from place to place and set out from there.

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