Yeah, that basically. You need to:
- have the army (tank) at Foo go "Move To ... Bar ... via convoy/sea"
- have the (one or more) fleets en route (all) go "Convoy ... Army at Foo ... to Bar"
It counts as the move for each of those fleets, as well as for the army.
If where you land could be disputed, you can also support the move from adjacent armies/fleets to where they're due to land.
You can disrupt somebody else's convoy by dislodging any one of the fleets en route. It has to be a full dislodge though - moving one fleet into the convoy (in a way that bounces) isn't sufficient, and you can support-hold the fleets to defend against this too I think.
Ah, was wondering why I could apparently convoy other nations' troops. They would have to match the order for that to work. Less confused now. Was contemplating a troop-napping...
(No builds this time cos it's spring, so it'll be retreats (if applicable), then on to Fall. As before, likely only a few folk with retreats to do, so get them done fast if poss, cos there's no chit-chat in that phase.)
This game is wonderful, I’m feeling even more invested this time around. Kudos to the unnamed country who just never replied to me and immediately attacked.