Minnesänger wrote:regmcfly wrote:Splatoon 2
I need to have my Splatoon piece. Probably the most fun I've had online in the past few years and this is consistently despite poor implementation across the board for what is primarily an online game. It's not even "oh, it's Nintendo bad", it's actively bad and at times took teeth grindingly long slogs to get online, let alone with people on here.
That I felt we had achieved some kind of wizardry when 3-4 of us were in a room together is a testament to this - but even then, that's not us being on the same party.
And then there was the chat app.
Such a weird choice for an MP focussed game to make getting matches with friends a struggle. I know they wanted to keep it super casual, but how exactly did it work?
tigersgogrrr wrote:Not convinced Halo 3s lobbies or matchmaking have been bettered, even now. Simple and effective.
Facewon wrote:tigersgogrrr wrote:Not convinced Halo 3s lobbies or matchmaking have been bettered, even now. Simple and effective.
Its fair. I mean it had issues related to being p2p, and for playing with UK folks in particular stuff like NAT settings were Waaaay too much of an issue, so some of the functionality of the lobbies was muted by more opaque online/modem background stuff, but in principle, the simple ability to party up, with a party lead, and presuming you had a convenient number of players (say 4), the ability just switch between literally every game mode seemlessly shouldn't be taken for granted.
Likewise trueskill. Very solid system, multi accounts though destined it for being gamed.
As far as other stuff goes, it's easy to forget a couple of little things.
1. While forge, as a level editor, wasn't up to a pc mod style standard, its limitations and the way you could test in real time, with a party in game, was pretty awesome in the way it made folks get creative.
2. Filesharing. Before pics, vids and other stuff where ubiquitous at a console level, bungie was doing it all in game. Pics, vids, GAMETYPES, and FORGE Maps all pretty easily sharable within the game and bungie.net ecosystem. It meant not only being able to share stuff between folks you knew, but easily accessing gametypes and maps you liked in mm and then being able to use them exactly in custom games. Or, alternatively, if you liked most of the rules, but wanted tweaks, you could do that too.
That all spawned stuff like forgehub, where a whole subset of players would make crazy maps, and you could just go to an external website, but still click a few buttons to have the map go to your Xbox next time you logged on.
In combination with gametype files, folks would create specific maps with specific gametypes in mind. There was a not insubstantial amount of trash, but there were some absolutely stellar efforts too.
There was a map gametype combo called flag push I recall which was awesome. Map name was red cell, I think. Great twist on ctf. Small map, perfect for 3v3. Many a cracking custom game.
And for badgers, who could forget teh awesum.
3. Game video. Because this was in game and not just a recording of the screen, a. file size was small, and b. You could switch players and also go complete free camera. This made for some pretty awesome clips. A real loss since the Xbox one era.
“gav” wrote:It's also a series than absolutely cannot for the life of itself use common MP terms. Lobby? No. Its a Convoy. Private Room for you and yer pals? No. It's a Online Adventure or some shit. Years on and none of us FNFers have a true grip on it all. Some nights it'll just flake for the fuck of it.
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