yeah. i mean, shite is prob harsh in the context of a well made game, but i don't get the love at all. dull and boring would be my judgementafgavinstan wrote:Okay I'm about to taste my own medicine. Ahem. Hollow Knight was shite.
yourfavouriteuncle wrote:I find that a really astonishing attitude. Don’t mean that in a shitty way but writing off nearly all contemporary games because of that staunch view is madness. We all like what we like ofc but that’s just dismissing like nearly all video games of the past two decades. Admire the strong stance but it’s not for me.
davyK wrote:It's not a staunch view - well - OK - maybe it is. I've tried playing mainstream modern games (well - OK - back in the PS2/GC era) and as soon as a cut scene pops up I inwardly die a little bit. It comes across as a product of a frustrated film maker and it just isn't for me. Particularly with narrative led games, there are times I will leave a game and on returning to it after a few days have no notion of what I was doing. I suppose the fact that I have left it for a time means I haven't found it engaging. I much prefer reading a book or watching a film to playing that type of game. Ultimately with modern environmental games I get stuck running around the same small number of locations until I stumble upon something and see something I've missed. It just turns me off. I can't handle twin stick controls in first person games either. Last FPS I played was Doom 2 and I enjoyed it immensely. A big factor was the level design but also the fact that I didn't have to look up and down. I have tried playing with keyboard and mouse and I was able to handle that fine but again I just can't be arsed roaming around looking for a key or the macguffin to progress. I'm still stuck in the past I suppose , preferring the arcade style experience. I get pleasure out of grinding a level in a shmup over and over again until I have it beat.I find that a really astonishing attitude. Don’t mean that in a shitty way but writing off nearly all contemporary games because of that staunch view is madness. We all like what we like ofc but that’s just dismissing like nearly all video games of the past two decades. Admire the strong stance but it’s not for me.
ChopperByrne wrote:Davy I assume you've played the two brilliant Bloodstained: Curse of the Moon games? Just ignore Bloodstained: Ritual of the Night, and you'll be grand.
davyK wrote:Daughter#2 has Ori for Switch - looks gorgeous.
Moot_Geeza wrote:davyK wrote:Daughter#2 has Ori for Switch - looks gorgeous.
It's a wonderful game too. Very, very good platforming controls. Almost undeniably the best actual platforming in the MV genre, I'd say.
LivDiv wrote:Why has the thread title got an 'e' at the end?
Keep reading it like its the bit they change each episode in the Animaniacs theme tune.
We're Animany
Totally Insaney
Metroidvany
Animaniacs!
LivDiv wrote:Why has the thread title got an 'e' at the end?
acemuzzy wrote:https://en.wikipedia.org/wiki/Latin_declension#First_declension_(a_stems)LivDiv wrote:Why has the thread title got an 'e' at the end?
acemuzzy wrote:https://en.wikipedia.org/wiki/Latin_declension#First_declension_(a_stems)LivDiv wrote:Why has the thread title got an 'e' at the end?
davyK wrote:yourfavouriteuncle wrote:I find that a really astonishing attitude. Don’t mean that in a shitty way but writing off nearly all contemporary games because of that staunch view is madness. We all like what we like ofc but that’s just dismissing like nearly all video games of the past two decades. Admire the strong stance but it’s not for me.
It's not a staunch view - well - OK - maybe it is.
I've tried playing mainstream modern games (well - OK - back in the PS2/GC era) and as soon as a cut scene pops up I inwardly die a little bit. It comes across as a product of a frustrated film maker and it just isn't for me. Particularly with narrative led games, there are times I will leave a game and on returning to it after a few days have no notion of what I was doing. I suppose the fact that I have left it for a time means I haven't found it engaging. I much prefer reading a book or watching a film to playing that type of game.
Ultimately with modern environmental games I get stuck running around the same small number of locations until I stumble upon something and see something I've missed. It just turns me off. I can't handle twin stick controls in first person games either. Last FPS I played was Doom 2 and I enjoyed it immensely. A big factor was the level design but also the fact that I didn't have to look up and down. I have tried playing with keyboard and mouse and I was able to handle that fine but again I just can't be arsed roaming around looking for a key or the macguffin to progress.
I'm still stuck in the past I suppose , preferring the arcade style experience. I get pleasure out of grinding a level in a shmup over and over again until I have it beat.
I play to feel - it's a feeling I get with certain types of game - feeling the rhythm of a level that one usually only gets with repetition. I remember one of the levels in HOTD : Overkill - think it was in the hospital and it had a superb sense of rhythm and timing - felt great.
davyK wrote:yourfavouriteuncle wrote:I find that a really astonishing attitude. Don’t mean that in a shitty way but writing off nearly all contemporary games because of that staunch view is madness. We all like what we like ofc but that’s just dismissing like nearly all video games of the past two decades. Admire the strong stance but it’s not for me.
It's not a staunch view - well - OK - maybe it is.
I've tried playing mainstream modern games (well - OK - back in the PS2/GC era) and as soon as a cut scene pops up I inwardly die a little bit. It comes across as a product of a frustrated film maker and it just isn't for me. Particularly with narrative led games, there are times I will leave a game and on returning to it after a few days have no notion of what I was doing. I suppose the fact that I have left it for a time means I haven't found it engaging. I much prefer reading a book or watching a film to playing that type of game.
Ultimately with modern environmental games I get stuck running around the same small number of locations until I stumble upon something and see something I've missed. It just turns me off. I can't handle twin stick controls in first person games either. Last FPS I played was Doom 2 and I enjoyed it immensely. A big factor was the level design but also the fact that I didn't have to look up and down. I have tried playing with keyboard and mouse and I was able to handle that fine but again I just can't be arsed roaming around looking for a key or the macguffin to progress.
I'm still stuck in the past I suppose , preferring the arcade style experience. I get pleasure out of grinding a level in a shmup over and over again until I have it beat.
I play to feel - it's a feeling I get with certain types of game - feeling the rhythm of a level that one usually only gets with repetition. I remember one of the levels in HOTD : Overkill - think it was in the hospital and it had a superb sense of rhythm and timing - felt great.
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