Yossarian wrote:I’m just working off the types of jumps we saw in earlier generations. 8-16 bit felt like a huge jump. 16-32, similarly, since then it has felt like diminishing returns. And it’s not even a question of how ‘good’ the games are, it’s about what that extra power offers, whether a jump allows you to provide new experiences to the previous gen. The experiences on PS3-4 feel pretty similar. I haven’t played much this gen that feels like it couldn’t have been done on the previous gen with fewer shinies. It might technically be an order of magnitude, but the extra doesn’t seem to have opened up any new avenues for game makers. Maybe this is due to a paucity of ideas on the part of devs, but it’s definitely a thing.
regmcfly wrote:It's wild that the Saturn was obviously so bespoke and crazy that 20 odd years on people still don't know how to emulate it 100%
regmcfly wrote:It's wild that the Saturn was obviously so bespoke and crazy that 20 odd years on people still don't know how to emulate it 100%
GurtTractor wrote:Yossarian wrote:I’m just working off the types of jumps we saw in earlier generations. 8-16 bit felt like a huge jump. 16-32, similarly, since then it has felt like diminishing returns. And it’s not even a question of how ‘good’ the games are, it’s about what that extra power offers, whether a jump allows you to provide new experiences to the previous gen. The experiences on PS3-4 feel pretty similar. I haven’t played much this gen that feels like it couldn’t have been done on the previous gen with fewer shinies. It might technically be an order of magnitude, but the extra doesn’t seem to have opened up any new avenues for game makers. Maybe this is due to a paucity of ideas on the part of devs, but it’s definitely a thing.
We won't see a big change in experience until consoles rebalance the hardware with better CPU horsepower. PS5 should use AMD Zen cores which will actually be a huge leap, suddenly the types of games we have today will be possible to run at 60FPS, and the extra power can be used to create more complicated worlds and systems. GTA6 needs to hold off until then.
davyK wrote:regmcfly wrote:It's wild that the Saturn was obviously so bespoke and crazy that 20 odd years on people still don't know how to emulate it 100%
It's a monster that takes some taming. In a recent Doom retrospective on youtube comparing all the ports, the first cut of the Saturn port was running at 60 FPS - better than the PC original -because the developer was using all of the processors. Carmack blocked it because one of the side effects was texture warping. The approved Saturn port was a jerky crippled mess and Carmack retrospectively expressed regret. Bit too late for that. Arsehole.
I suspect one of the main challenges of Saturn emulation of synchronisation due to having far more separate processors than other consoles.
Anything that wasn't built from the ground up tended to only use a subset of the resources available and thus it suffered from port-itis. Once the Playstation got traction it was then the primary build from which ports came, thus only cementing the PS further in the lead because of shit ports and also because Sega on its own couldn't keep up with the amount of content.
regmcfly wrote:Is there a good history / text of the 32 bit era? I enjoyed Console Wars, Service Games and Masters of Doom and others like that, but none of them really hit post 95.
Vela wrote:Ps4 can actually run the digital shop app unlike ps3. That's a pretty significant improvement. My non-tech impression of ps4 is that it's an enormous improvement on ps3 in every department. Smooth UI, reliable downloads, quicker loading.Errr, the dropping of Sony’s aspirations for the cell chip across its IOT, backdropped against the death of larrabee has killed off SPUs and locked us into generic CPU cores for the foreseeable. The GPU itself is an order of magnitude faster than RSX, and that’s not even touching on the bus bandwidth. An order of magnitude is a significant jump, however you slice it. Feel free to shift the goalposts to “oh but the games aren’t any better amirite?!??!” if you must, but PS3 -> PS4 was both a majorly significant architecture change (that desperately needed to happen in order to harmonise the dev pipeline so that PS didn’t get left out in the cold with ports of mainlined PC and Xbox dev) and a significant performance jump.More shinies, yeah, beyond that? Not so much.
Facewon wrote:I could do with this being good.
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