I did. And then some.stellavista wrote:But being first at something doesn't bestow it automatic 10 status. Doom was good but I never found it quite so amazingly playable to deserve it.
Yossarian wrote:mistercrayon wrote:Yossarian wrote:The controls alone could be considered new mechanics compared to Smash TV.
I was just giving an example. I was thinking if doom could be 3d then perhaps the origInal GTA could be.
I'm not quite sure how you're defining 2 and 3D, but I'm not sure that it's how most people would.
mistercrayon wrote:You can define any position in doom on an xy coordinate system. you know how the game can be played with just the overlay map? Well I wonder if it means that the original GTA could be "3dfied" in the same way. Would be a neat experiment (they'd need to have different sprites for the cars). Iirc there was a nes mod that made zelda 1 in 3d a few months back.
mistercrayon wrote:That's an anagram of super hot guns
Yossarian wrote:Except it's not on a single plane as vertical movement is possible and, at times, necessary.
hylian_elf wrote:Saying Doom is 3D is like saying Tekken is 3D.
Yossarian wrote:hylian_elf wrote:Saying Doom is 3D is like saying Tekken is 3D.
I ain't played Tekken. Can you move through 3 dimensions at will? In Doom, you can always jump.
Tempy wrote:Yossarian wrote:hylian_elf wrote:Saying Doom is 3D is like saying Tekken is 3D.
I ain't played Tekken. Can you move through 3 dimensions at will? In Doom, you can always jump.
You can't jump in OG Doom, you can walk up elevations that are small enough though.
davyK wrote:The elevations are an illusion though. You can't have a bridge that you can cross and walk underneath for example. Still a neat effect for the time. It didn't feel constrained in any way.
Yossarian wrote:All computer game environments are illusions.davyK wrote:The elevations are an illusion though. You can't have a bridge that you can cross and walk underneath for example. Still a neat effect for the time. It didn't feel constrained in any way.
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