EDGE: Christ on a bike, it’s a knuckle sando!
  • As a pure coin op, crazy taxi is excellent. Blaring music and big screen, pure Sega.
    SFV - reddave360
  • Will never happen, but a Dreamcast Mini would be amazing. So many good games on that system.
  • Dinostar77 wrote:
    Will never happen, but a Dreamcast Mini would be amazing. So many good games on that system.

    Many of these games are perfect for quick gaming too - res, chu chu rocket, crazy taxi, soul calibur....

    SFV - reddave360
  • Yossarian
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    ...Shenmue...
  • I thought the Holy trinity of arcade racers were
    Daytona
    Outrun
    Sega Rally

  • davyK
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    Aye. Outrun. Great game. And that update on PS2/Oldbox is a stunner.
    Holding the wrong end of the stick since 2009.
  • davyK wrote:
    Aye. Outrun. Great game. And that update on PS2/Oldbox is a stunner.

    As far as I know and correct me if I'm wrong, but you can't buy that anymore on ps3/360 because of the licence. Such a shame if true.

    SFV - reddave360
  • Yeah the digital-only "Outrun Arcade Online" is now gone off both stores.
  • EvilRedEye
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    Is it Outrun?

    FERRARI: No.
    "ERE's like Mr. Muscle, he loves the things he hates"
  • Outrun has run out.
    I am a FREE. I am not MAN. A NUMBER.
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    Moot_Geeza wrote:
    Motorhead was my favourite PS1 racer.  There's no accounting for taste.

    Meet in the middle with Porsche Challenge? Though Chopper did say realistic.

    If we're bringing in other systems

    And whole bloody genres, mate! My favourite was North & South for the handling of its riflemen.

    Skerret wrote:
    San Fran Rush

    You look more like a Cisco Heater.
  • If it's realistic only I want Motorstorm RC on my list.
  • Test Drive Le Mans on Dreamcast. Class racer
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    Aye, rich bastards.
  • I could only afford Chequered Flag on me Spectrum.
    It wasn't until I hit my thirties that I realised you could unlock rewards by exploring the map
  • Blocks100 wrote:
    I could only afford Chequered Flag on me Spectrum.

    I could only afford a flag.  Wasn’t even chequered.  Rich bastard.
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    I 'ad 'chequered face when I come out from t'pit; if I were lucky!

    Mining for Mastertronic.
  • New Edge #313 (“Christmas” issue not December cos we’ve had that already) is up on Readly so presumably it’s dropped onto mats too. 

    Golf Story got a [5]

    Basically everything is a bit shite this month. But there's a great interview with Julian Gollop.
  • davyK
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    What are folks' opinion about a gaming magazine/magazine?

    What is it that makes the current ones not so good? What would a new one need to improve matters?
    Holding the wrong end of the stick since 2009.
  • There's not much wrong with Edge except that most of it is irrelevant by the time the mag turns up.
  • I still get Edge delivered on a monthly basis. Still enjoy it too. Would disagree with the sense that the mag is largely irrelevant by the time it's out. I mean, nobody is relying on a magazine for breaking gaming news any more. The features are still pretty interesting, and I tend to enjoy the strength of their write-ups after events more than reading something online. Often their reviews coincide quite well with release schedules as well, so wouldn't say those are out-of-date either. 

    I may not enjoy it as much as I did when I was a teenager, but that was at a time where I lived and breathed games, so I'm wary of nostalgia clouding my judgement. Still think it's the best games mag on the market these days, and always makes for a nice afternoon reading it when it comes through the door. Maybe I'm unusual, but it's a matter of taste, innit.
  • EvilRedEye
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    Reinterpreting the question to be about 'print media' rather than magazines specifically, I'd just rather read a book or bookazine about gaming than a magazine at this point. Magazines are a dreadful medium for reviews because they aren't timely enough and limit word counts. Previews, again, are not timely in magazines and have also been superceded by PR drip-feed, pre-release gameplay footage videos and demos. I'm holding what I think is the most recent issue I own and that's like 40% of the content immediately compromised in its relevance to me.

    Then we get to the rest of the content. There's a periodical kind of bit at the beginning. There's news, and some of it looks like vaguely developer-oriented stuff that won't necessarily come up on online news, but honestly, I don't really care that much. There's a two-page interview with an obscure semi-famous person that I don't care about. Letters from nobodies that they literally have to beg for these days because nobody sends letters any more. We're literally on forum for normie comments, I don't need any more. There are two columns, one from a writer I don't care about and another written by a staffer to save money, and it's obvious from Twitter that they're mostly just bashing something out to fill space. That's like most of the magazine gone now. I haven't started caring about any of this content.

    Here's the center features section. There's an extended ppreview/interview feature. I've already made clear what I think of these compared to online. There's one interesting article about research into whether an eSport could be considered a martial art but that same research has literally been turned into its own book. There's an interesting-looking 'making of' a recent game that could probably be online. And a studio profile I don't care about. And that's it.

    So mostly a bunch of content I don't want for £5.50. Whereas for a bit more I could buy a short game studies book by MIT Press and for a lot more I could buy an in-depth book made using high-end processes and materials with hundreds of pages of content I'm interested in. I guess I'd rather buy a big chunk of content from people who went 'I want to make a discrete slab of content about this' than collections of little bits of content that are often just put together to fill pages and create the semblance of a quality periodical.
    "ERE's like Mr. Muscle, he loves the things he hates"
  • Loved the features this month, especially the DBFZ one.
  • EvilRedEye
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    Also, there's a specialism/authenticity issue for me. I like JRPGs and my gaming is skewed towards them. Edge is more generalist and often their JRPG coverage seems pretty bereft of passion. So even though online resources and forum posts, etc. aren't as reputable as Edge, they're just more useful for me. I've been reading ROM's Britsoft book recently which includes interviews about the 80s mag scene. Passion and authenticity were a big thing then, a lot of it was a 'by gamers for gamers' kind of thing. Edge never really had that but now it's been taken up by YouTube. And while Edge still had timeliness and quality, it's also lost timeliness to the Internet. Quality is subjective but I do think budget pressures have probably made the magazine worse. And there's a lot of genuinely good stuff online. I think it's quite easy to say 'We're producing the best content in the world!' while just competently filling pages.
    "ERE's like Mr. Muscle, he loves the things he hates"
  • davyK
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    I used to love game magazines. But that was probably more to do with my age and stage in life. I stopped my sub to Edge several years ago as I simply wasn't interested in the content. 

    The reviews had no interest to me as they covered the sort of game I didn't like but I can't blame the magazine for the market. There was a lot of dead space, particularly the dev shop stuff at the back. I don't think contemporary reviews on the printed page are of any use any more. Back in the day an import review was ahead of the curve for most people so it was relevant.  Superplay back in the SNES day was a real treat and its coverage of import reviews made them relevant.

    And it isn't because I'm a retro head either - I stopped subbing to retro gamer as well. Often the content looked to be good but too often it was a tease - there was a paucity of information at times and the writing style wasn't agreeable to my sensibilties.

    So I don't believe the purpose of a magazine is to review games any more. Perhaps the retrospective view - but nothing else.

    I'd be interested in reading longer , thoughtful articles, spanning genre development perhaps or the impact of a title or series. Maybe talk about key figures. I think it's hard to research a lot of inside industry stuff though.

    Maybe everything is said. Maybe I'm making more of gaming. It's a nice way of killing time but there is more to it. That feeling you get when you click with a game - you want to share that experience - but it's very hard to communicate that.

    I'm looking for opinion and quality editorial. I'd like to know about a gem I missed as a result of reading something.

    I'd like a retro edge to things but put into modern context - looking back at where it all came from and maybe trying to extrapolate that or make sense of what is happening now.

    Books have sprung out of regular columns in mainstream press - maybe that could happen here too. Finding those writers though.
    Holding the wrong end of the stick since 2009.
  • There's a mag called Long Live Vinyl we've started to get in at work, unless I'm mistaken it's only been going for a few months. I've got no interest in collecting or listening to stuff on vinyl myself, but their articles and features are solid and I've started to look forward to it turning up.  Quality magazine. 

    I still subscribe to Retro Gamer but only beause the sub was a pressie.  The mag is decent enough but the highs are few and far between, and I probably only spend 15mins reading the choice bits in each issue.
  • davyK
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    Gaming needs to get away from the tangibles. The graphics, the sounds. That's ultimately niche - like hi-fi buffs.

    It's all about that freefall into addiction. When you allow a game to be your master and you love it. When you find thoughts about a game popping into your head. To convey that feeling that arises from the effects of the sights and sounds joined with the kinetic actions and the feedback.

    Trying to get that down on paper. Book reviews, music reviews - maybe start taking a lead from that. Talking about reviews again... but translate that into something else. Why do we find these things so appealing? What feeling is it that we chase?
    Holding the wrong end of the stick since 2009.
  • Speaking of books, on hols there I read Blood, Sweat & Pixels by kotaku news guy Jason Schreier. Absolutely brilliant, so it was. Get on it chaps.
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    EvilRedEye wrote:
    There are two columns, one from a writer I don't care about and another written by a staffer to save money

    That staffer's Nathan Brown, their editor.
  • EvilRedEye
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    Yes?
    "ERE's like Mr. Muscle, he loves the things he hates"

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