Andy wrote:Don’t play it, then.
Djornson wrote:Hunk sums it up well: Dark Souls is to rpg's what Halo was to fps. Genre redefined.
Blocks100 wrote:Halo greatly influenced every other FPS that came after it by introducing the two gun only rule, recharging shields, and open worldy levels. Where can Dark Souls influence be found?
Blocks100 wrote:Balderdash to the pair of you's! Halo greatly influenced every other FPS that came after it by introducing the two gun only rule, recharging shields, and open worldy levels. Where can Dark Souls influence be found? No other RPG sought to imitate its maddeningly punishing combat system or bonfire mechanics. Why? Because every other RPG knew those were awful features not worthy of replicating.Hunk sums it up well: Dark Souls is to rpg's what Halo was to fps. Genre redefined.
JonB wrote:Yeah, it's not like there are terms such as Souls-like doing the rounds these days.
hylian_elf wrote:What Whereas most RPGs are still fine after Souls.
Yossarian wrote:Surely that suggests that it spawned a sub-genre rather than it changed a genre? Nobody was talking about Halo-likes after Halo, but practically every post-Halo FPS ripped off bits of the Halo formula.JonB wrote:Yeah, it's not like there are terms such as Souls-like doing the rounds these days.
The example I gave doesn't exclude the other kind of influence. There are plenty more examples of games using bits of Souls as inspiration or using specfic ideas and mechanics. It is less genre-specific than Halo's influence though.Yossarian wrote:Surely that suggests that it spawned a sub-genre rather than it changed a genre? Nobody was talking about Halo-likes after Halo, but practically every post-Halo FPS ripped off bits of the Halo formula.Yeah, it's not like there are terms such as Souls-like doing the rounds these days.
Andy wrote:I’m not even comfortable with the assertion that the Souls games are RPGs.
Blocks100 wrote:'Souls-like' just means any game that is also stupidly difficult. DS itself has no legacy.
Minnesänger wrote:Andy wrote:I’m not even comfortable with the assertion that the Souls games are RPGs.
RPGs are deffo the hardest genre to nail down. Is it dialogue choices? Stories? Stat building? Level ups? Gear collection? Combat system?
There’s been numerous games stuck into the RPG genre that I’ve not thought of as RPGs at all - monster hunter world being the most recent. But I’d struggle to build a clear definition myself.
Blocks100 wrote:'Souls-like' just means any game that is also stupidly difficult. DS itself has no legacy.
I think it’s reductive to define Souls games purely by difficulty. The death mechanics of Souls have found their way into Nier: Automata (not hard) and Titan Souls (hard, but built effectively as a puzzle game), while the world and story telling (and stat building elements) have been ripped wholesale by numerous 2D outings such as Salt and Sanctuary. Meanwhile, the more considered and slower 3rd person combat mechanics have found their way into other games (God of War, most recently, which used to be a Devil May Cry style character action game, and isn’t particularly hard either).
Dislike Dark Souls by all means, but it absolutely has a huge effect on a lot of modern games.
Minnesänger wrote:But I’d struggle to build a clear definition myself.
Minnesänger wrote:You’re doing great. Keep it up!
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