Hulka T wrote:Is it worth getting Dark Souls? I played the demo on the PS3 and didnt think it was all that, am I issing something? Which one is the one on 360?
I would go to the dark Souls thread but it's 10 million pages long.
If I was making a Dark Souls game I'd do what your Bro is doing and cut out the worst part of it: numbers. Fuck them all. I'd probably try my best to remove and levelling system of any sort too.
Tempy wrote:If I was making a Dark Souls game I'd do what your Bro is doing and cut out the worst part of it: numbers. Fuck them all. I'd probably try my best to remove and levelling system of any sort too.
TheDJR wrote:Don't enemies already take more damage from thrust or slash etc? The divine system for the catacombs was (must resist) really good.
All games should be different to Zelda.hylian_elf wrote:All games should be different.
Or Zelda.
Take a pick.
I can't see myself enjoying a game where I constantly have to judge the visual feedback in that way, not when it comes to minor differences between upgrades or similar weapon types. A bigger number tells me quickly that a particular weapon works better here than another, and that's very welcome.Brooks wrote:I've tended to think of the numerals as a development shortcut more than a user-end one. The kind of sophistication Temp was just typing there about how weapons interact with different enemy, uh, substances requires resources, and I don't just mean money.
I haven't played but if the differences between two swords can only be conveyed using a numerical score (+1 better!!!) then that seems kind of shit to me. In pokemon I know how effective a move will me 8/10 times just by the name.JonB wrote:I can't see myself enjoying a game where I constantly have to judge the visual feedback in that way, not when it comes to minor differences between upgrades or similar weapon types. A bigger number tells me quickly that a particular weapon works better here than another, and that's very welcome.Brooks wrote:I've tended to think of the numerals as a development shortcut more than a user-end one. The kind of sophistication Temp was just typing there about how weapons interact with different enemy, uh, substances requires resources, and I don't just mean money.
Frosty wrote:Sword X bigger and shinier than sword Y then moar powah
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