Big fuck off elk: faster, baddies take coins off you before being able to remove crown, attracts other elks/deer so you can lure them to archers.
Spoiler:
Still no idea on the minion from the cottage.
One area/escape is enough for me before needing a break now.
There's big lulls and treading water while working out things once you have survived a few days. Until you suss mechanics and a revenue stream and efficiency, you can be slowly dying for a while and not know when to quit.
Still coming back to it though, and it's already been worth the purchase.
Yes. I guess. It's tower defense. Here's the bare minimum to see you through:
Spoiler:
First section, the baddies only come from one direction. Build walls on that side. (need hammer guys.) the baddies come nearly every night. Early on, just build walls, and get archers. Explore the other direction fully.
If you want more cues, go through op checking spoilers, but it's more fun working stuff out.
About to get into a new section. Has taken some time. 5-6 long runs of really working out necessities and streamlining early purchases, plus a slightly lucky roll as to layout.
Should have cash and a crew to start next bit. Yay.
Dang, realised you can play a 30minute trial so did that and then had to buy it straight away because it pulled me in. Like you said just there it took me a long time to realise my first run was failing but it was all about figuring out how it worked anyway.
Looking forward to my second play and smashing it.
Good man. Worked out a few more things and I'm now in the sweet spot where I have all the basics down, so it's working out how to beat final section. Managed the first section in 15 or 16 days yesterday.
Will spoiler the below. Discussing the finer points of smashing later sections etc.
Actually, before that, an early game tip.
Spoiler:
Definitely lean towards more archers than builders. Especially early on. You are forced to buy a hammer at the start, but after that, for the first 2, maybe 3, days, if you have recruits close, then you can survive with one basic wall, or even no wall if you have archers.
If the layout has a lot of open ground for hunting they'll make heaps of cash, and if the Archer statue is accessible, then keeping it stocked is deadly.
(clearing forest gives you more bunnies to hunt,and if there's water, more farm areas.)
You also want extra archers to allow you to have enough to protect walls, hunt, go into towers and then join knights.
Yep. That's why Ive been spoilering. I'm at the point where I could hear theories and finer points on some mechanics, but just explaining stuff in the open could ruin it for folks.
does it shut down in Winter? Good realism but painful mechanic.
Winter is always a bad sign.
Spoiler:
The aim isn't just to survive, but escape. Hopefully that hints at some things. Also, in the first section, baddies only come from one direction. So explore other direction fully, don't build full walls on that side, and build more farm houses on that side.