With you on GH. A bit of misdirection and guessing what was up was about the extent of the fun for me. But I couldn't really buy into the set up at any point. Didn't make sense to explore the house and start reading everything. My first thought was to find a room and go to bed.
Ehhhh it was ok. Probably more involving with the intended 4 player co-op but it's pretty short and the loot is uninspiring. Handful of pretty tombs and only the cheesiest of voice acting.
[6] When are we going to get an elderly Lara Croft in a point and click adventure game out of [10]
Killing Floor 2
Done the prerequisite 10 hours and I've had my fill. I seem to get heavily addicted to these wave-survival based games even though the quality is often very ropey like with the Payday games. Anyway, if you have PS+ and fancy some strangely a-social despite playing with 5 other people em up then go for it. No one uses voice. If you like CoD zombies it's probably more influenced from Killing Floor original game and Unreal Tournament mod than anything else.
I didn't mind Gone Home to be honest but I was waiting for a fucking jump scare half the time and it never came (full bollo there, its liberating) and it was essentially something about nothing at all.
Really liked it! Though had a hard time getting into it. Everything is told with dialogue which is fine in movies, but in a game where the camera is very far away from the action it was a bit hard to tell who was who and what they were doing. It really isn't that big a deal and things clicked for me after about 30 minutes, but I really didn't care about anything that was happening during the start.
Thought it was great once it got into the main story though. It's a scary mystery story, but there aren't any jump scares or anything like that. Without giving anything away there are a bunch of kids spending a night alone on an island that things go bad and you have to get away without dying. Thought it was pretty intriguing, it's lovely to look at and sounds nice too. Thought all of the kids were fun except for 1 who I couldn't stand
Only bits I didn't like were the constant small talk! Sometimes it was funny, and the dialogue that was relevant to what you were doing was usually a high standard, but too often everyone was just banging on about shit. Would have rathered a bit more quiet. It does have the occasional Telltale style '2 important things are happening - pick one!' choice pop up which i am a bit sick of; they don't feel like big decisions anymore. Not a big deal though.
Does encourage you to play again, and I'm keen to at least revisit the start now that I know the characters.
When you got movies like Tom Cruise in them, you can't lose
Never really put my TLG thoughts together but in hindsight it didn't click as coherently as ico or , especially SotC. Felt very disjointed in a lot of ways - I guess it didn't help that I didn't end up feeling anything massive for catbird. I have my own idiot cat and he's happy. In contrast I felt awful for another companion animal in another Ueda game.
Speaking of the man, discovering he worked on D and Enemy Zero (lol) (but that also has a Michael Nyman score) was a bit of a surprise
First person touchscreen explore and slash 'em up from the Guacamelee people. Similar graphical style but with a more macabre tone. The combat mostly works very well, especially when you're surrounded by enemies and have to keep turning round to fend each one off. Some of the powers it introduces later on aren't that much fun though, and creating a challenge by introducing time limits in some sections can get annoying (perhaps there's only so much you can do with the format). Other than that, the maze-like levels are well-constructed and there's plenty of stuff to find by exploring fully.
By just completed I mean I have bare minimum completed all parts of the five missions that were available at launch. 100%ed a couple so still got more to occupy me pre-burn out.
What a subsuming puzzle game. Everything about the design is as slick and methodical as the bald man himself. Can't wait to give Lara Croft Go a try.
Only having one music track is absolutely fine if it's this one.
This really is a consistently great thread. I don't play a lot of the games discussed in here, but I certainly do enjoy reading all your comments about them.
... so I can't be bothered to say quite all of it when he does a better job.
The highlights though: I really wanted to enjoy it, and fleetingly did, but the whole thing was a just empty. Or full of hot air. The movement speed was oh-my-god excruciating (no improvements since your vid, dante!), particularly when it slows down from "walk" to "really slow walk" in certain situations.
The ball of light as leader avoided abuse in the vid, but not from me. It's one of the worst video gaming devices I can remember ever experiencing. Unreliable, unclear, inconsistent, stubborn: just what you want to be leading the way. The game also kinda bugged out on me at one point, where I'd skipped a mandatory (?) cutscene, gone on to the next human's life and completed that, before saving and exiting. The game then wanted me to redo the skipped cutscene, so the ball of light had me trapsing half the way back (at a snail's pace). And then after that vanished, cos it had buggered off back to near where I'd saved. Except I could really remember where that was, and it was a further slow trek away, and when I got there the ball of light wasn't there either, and then when I restarted it has saved back at the missed cutscene so I had to re-re-walk yet again, and then it only appeared after I'd circled about repeatedly. I only avoided quitting during that because some walkthrough suggested the next chapter was (and I quote) "immensely satisfying". This was a lie.
On it's side, for all its vapidness, the world was gloriously rendered; some of the music was hauntingly fitting too, and the particle effects after each slice of story finished were excellent. Just a shame about the content within, really. And yeah the story; sci-fi garbage.
I'm glad I played it though, cos now I don't need to play it. [4] should-have-used-a-different-medium's out of 10.
(Instruction screen described it as "build up speed", fwiw, and it seemed very gradual, peeking at what I would not even call a stroll. If you had legit running I'll be pissed!)
I was just dodging, dashing, slashing and looting my way forward in this feudal Japan hell-bent on mythological violence like I've been doing these past few weeks, when I seemingly met some prerequisite for a material gathering trophy which in turn unlocked the Platinum one.
You are Nioh, it says. Yes, I've been thinking the same thing. But in subtext it feels a lot like it's telling me to go home now - there's nothing for you here.
But there is! Everything in Nioh is made to be stretched slightly too fucking far, every stat and weapon can be rerolled and rebuilt at your will, every level can be done faster, more artfully; every enemy and boss is always there waiting to be killed again, to be killed better.
Yes, there's an obsessive lunacy to this game and the relationship you create with it.
I can easily pick holes, provide constructive criticism, but I can also just keep on going, because so few games plays as well as this, or feels as good.
A hidden gem! A real treat from start to finish (except the very, very finish...) - old skool metroidvania sans any attacking. Wasn't sure what to expect at all (having barely heard of it), but it's brought a right smile to my face. Innate charm. Highly recommended!