pc71 wrote:Finished dying light last night.played it co op with two gaming mates. Not the best game ever but some funny zombie moments. Finished main game expansion can wait till after summer. Still, first game finished this year due to battlefield...
I think so. I liked it a bit more than you, but not as much as some. Almost all the best times though involved renting a chocobo for a couple of days and going off exploring. A few side quests, a bit of fishing, some fighting, maybe a base or even a dungeon along the way.Tempy wrote:I think if I hadn't been pressured to finish it and I could have enjoyed the hunting and sidequests I may have liked it a lot more.
acemuzzy wrote:Renegade Ops (PC) This left a slightly frustrated taste in my mouth. First couple of levels had [9] written all over it - great fun careening around, visually great, and just fun - plus off-the-wall story which you clearly didn't need to care about so you really could just blast around. Vehicles and gunplay both getting a thumbs up. ... But then it just kinda repeated. Not nearly enough variety (OK - different background palettes - but they all played the same), and the levelling up was all somewhat superficial. And then the last level annoyed me in particular, by (a) being 20 minutes long with no checkpointing if you died [hint: I died], and (b) stopping being fun cos it was all narrow corridors, which also made it hard to evade any of the fricking gunfire coming your way. Gah. So yeah it's ended up an [8] and in fact nearly one lower. Would have been far more comfortable without that last level at all, and a bit more variety, or e.g. forcing you to use more than one character, and more than fleeing use of the helicopter, and it could have been something special. Close but no cigar. Just realised that avalanche = just cause creators. Makes perfect sense. Different perspective, but loads of similarities - they're again, fun gameplay/sandbox/driving, but then fail to do enough with it, plus shonky physics. Cheers for the recommendation though, @moot_geeza! I really did enjoy the start.
Fighting against the robo-beasts is the main area where it really excels. The bigger ones in particular put up a great fight, and it's all about using the whole range of weapons and traps to take them down. Specific components become weak spots that can cause major damage if hit with the right ammo type. Then they can be lured into trip wires, tied down with ropes, set on fire or frozen and so on. You can shoot a weapon off some machines and use it yourself to take them down. Sneak up on one and you can even turn it into an ally before heading into battle the rest of a group. And it all works so well. It was a bit like MGS V for me, the way it leaves you to experiment, and when you think of something and try it and it does what you expect it to (not that it has quite the number of possibilities as MGS V). The machines move and react very believably 99% of the time, and it all keeps running smoothly even when you find yourself being attacked by 3 different groups at once. (It shouldn't be a big thing, but it's remarkable to see a game that runs at a constant speed and only required a small update when I installed it.) Seeing a big guy start to stumble and spark after a long battle is always satisfying.
Facewon wrote:Fighting against the robo-beasts is the main area where it really excels. The bigger ones in particular put up a great fight, and it's all about using the whole range of weapons and traps to take them down. Specific components become weak spots that can cause major damage if hit with the right ammo type. Then they can be lured into trip wires, tied down with ropes, set on fire or frozen and so on. You can shoot a weapon off some machines and use it yourself to take them down. Sneak up on one and you can even turn it into an ally before heading into battle the rest of a group. And it all works so well. It was a bit like MGS V for me, the way it leaves you to experiment, and when you think of something and try it and it does what you expect it to (not that it has quite the number of possibilities as MGS V). The machines move and react very believably 99% of the time, and it all keeps running smoothly even when you find yourself being attacked by 3 different groups at once. (It shouldn't be a big thing, but it's remarkable to see a game that runs at a constant speed and only required a small update when I installed it.) Seeing a big guy start to stumble and spark after a long battle is always satisfying.
That's pretty much the vital bit to me, everything else is secondary. Great write up.
Aaroncupboard wrote:So that is Hitman Season 1 technically completed but really nowhere near totally finished. Still got the three bonus missions, escalations, contracts and challenges to go but I have completed every main mission now (mastering the first two as I went).
What a game. That moment at the start of a level is a stunning feeling. You know what you need to do, you know there will be a silly amount of cool ways to do it but you are just left to your own devices. That knowledge in those opening seconds is both liberating and daunting.
The mechanics of the game are fantastic. It can be punishing and a real challenge (Colorado you bastard) but it is fair. Exceptionally fair in fact and this is why it is so much fun exploring new ways of playing levels, taking out targets and exploring different areas. I never felt like the game cheated me in any way, if I was ever spotted it was entirely my fault. A sign of great stealth mechanics.
I can't wait to get back into it and I am already planning ideas and schemes for my next ventures.
Bring on season 2!
hunk wrote:Firewatch (windows) I just realised Firewatch's plot is much deeper than I suspected. Like a nice delicious layercake. Not spoiling anything though. Apparently the devs are a breakout group from the Telltale team who did Walking Dead S1. It shows in their mature storytelling skills. Totally recommend this hike. 9.0 wildfires out of 10 for ingeniuety
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