It really is an amazing game, I'm playing through the campaign yet again and the movement and quality of the combat, level design, and yeah those single level hooks ensure it never gets old. Haven't played through a game's single player campaign this many times since the Bungie Halo games.
Multiplayer also continues to be an absolute fucking delight, from the high stress intensity of Live Fire (CTF Nitro I love you, please come back!) to the glorious movement (grapple 4 life) of the main map modes. More Badgers playing it on PS4 wouldn't hurt, mind.
I dont use grapple so much as it frustrates me its not a perma use ability. Today i got from one side of angel city map to the other in a matter of 3 jumps by wall running as a cloaked pilot(took like 4-5seconds). The speed you can move if you link a bounce from building to wall is incredibly satisfying and always surprises the opponent how quickly they got flanked/rushed.
It is, the campaign is short but there's not an ounce of filler. It's breathless and concentrated balls to the wall awesome, the movement and combat exemplary.
@Kow I'd be happy to jump into a MP game whenever if you're up for it. I think @pc71 has, or at least had this as well. A trio of Badgers would be great. I'am stunningly mediocre though.
He's a lovely chap! Wish he'd grace us in Overwatch more often.
But yeah, most of the time I either get battered or finish mid-table. but honestly I couldn't care less, it delivers more of those "holy shit I'm a total badass!" moments than any MP I've played (the Lawbreakers beta came close though). And even losing can feel as good as winning when you manage to fight your way through the enemy team to the evac site and make a successful getaway. It's well worth selecting just Attrition and having another go.
It is a very fast and intense game and the multiplayer is absolutely not for everyone, but if it clicks there really is nothing else quite like it.
regarding groups, I know they were planning improvements to matchmaking earlier in the year when I got onboard, but I mostly play solo with the odd duo and I think twice as a three stack and haven't noticed the difficulty change much with these admittedly limited group sizes.
Respawn's continued support of the game has been exemplary though. They're the good guys.
Played the horde stuff with randoms last night.
I quite like it but not having everything available to buy at the armoury is a bit annoying, turrets are pretty much essential.
Frustrating that other players don't seem to realise mortars are devastating.
Campaign is pretty, some nice ideas with guns too.
Too many load screens and they're pretty ugly too. Added to the fade to black end of levels and fit feels a bit cheap compared to the rest of the graphical wizardry.
Same. Think chapter 2's prob'ly the weakest point but don't get me wrong, it's still great. It's just that, as you say, everything from chapter 3 onwards is unrelenting balls to the wall awesome.
Srsly, people who don't like this probably put their underwear on backwards and eat other people's crusty bogies from the back of public transport seats.
Finally put a few hrs into the campaign on hard and finished it. Some nice ideas but pretty predictable at the end which is a shame given some of the inventiveness on show throughout.