stonechalice wrote:From the Kotaku review: Split Joy-Cons is how the game explicitly encourages you to play; this gives you more fine-tuned control over how Mario tosses Cappy and makes motion-control moves easier to pull off in general. Of course, if you’re like me and your Joy-Con (L) desyncs all the time, this may be impossible. Pro Controller is a good half-measure, even if it’s much more difficult and tiring to shake and flick the controller to do the motion moves. Handheld mode is probably the most annoying: do you really want to be shaking the crap out of your whole entire Switch? The game is still quite playable in any situation, but there’s a clear hierarchy of convenience. (I’d still like to see Nintendo patch the game to let you turn them off, though.) Hmm
stonechalice wrote:Edge also mention that it's a game best played on the TV...
Kernowgaz wrote:Or people could actually play it and then moan about it?
Arms was not a launch title iircEvilRedEye wrote:TBF Arms was a launch title so they've already set out their stall in terms of controller parity.
Combos?acemuzzy wrote:But if you need all buttons + waggle it's hard to map to all buttons without waggle.
Raiziel wrote:stonechalice wrote:Edge also mention that it's a game best played on the TV...
This is a real fucking minus on this game, and I’m really surprised at Nintendo, because their games on their own fucking system should play optimal in all available play styles. Not fucking good enough.
stonechalice wrote:It's the waggling to do things faster that bothers me. BotW didn't need any of that nonsense, I thought they'd that learned from Skyward Sword. I'll reserve judgement until I've played it, but the mere fact that several reviewers have mentioned is a little worrying. I don't see any issue in discussing it here.
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