Yossarian wrote:Sounds like they fucked their staff over pretty hard too.
https://twitter.com/emilybuckshot/status/1043321927299813377?s=20
yourfavouriteuncle wrote:Weren’t they owned (or perhaps just managed) by a horrible ginormous dick who thought his staff were work shy shits and behaved accordingly? Working practices were completely broken I think, with never enough of the right people in the right places.
Can’t remember where I read all this but it didn’t paint a pretty picture and this is going back about 12 months.
Still, rubbish for all involved and they seemed like they were trying to rectify their poor choices of the past.
tigerswiftly wrote:The games were poor, I thought. Sad for employees, as ever, but I didn't rate anything I played (which was literally only TWD and GoT, to be fair).
Stopharage wrote:And the much-vaunted 'choose your own adventure' USP was far more limited in practice than initially hoped for.
Stopharage wrote:I think that's a bit unfair but totally understand the perspective; the gameplay was poor, but the stories invariably weren't.
Perhaps. I've not really given them much of a chance and am not best placed to judge at all. The engine has always felt too clunky for my liking and the acting in GoT seemed very poor from the get go. As has been said, it seemed like they did something well in the first TWD and came across some unexpected success, then just tried to cash in, churning out more than they could cope with and not taking the time to work on the tech.Stopharage wrote:I think that's a bit unfair but totally understand the perspective; the gameplay was poor, but the stories invariably weren't. Wolf and WD were especially good. But they just repeated the same format game-in, game-out. As such, there was no real incentive to ever purchase another Telltale game - you knew exactly what you were getting. Unless you were a franchise fanboy there was a growing suspicion that if you waited long enough it would either be an XBL/PSN freebie, so why bother purchasing? And the much-vaunted 'choose your own adventure' USP was far more limited in practice than initially hoped for.tigerswiftly wrote:The games were poor, I thought. Sad for employees, as ever, but I didn't rate anything I played (which was literally only TWD and GoT, to be fair).
I wonder if this was a factor. Their stuff always seemed to be heavily reduced in sales and a lot of it has ended up given away on subscription services. Perhaps they should've valued it a bit more.Stopharage wrote:Unless you were a franchise fanboy there was a growing suspicion that if you waited long enough it would either be an XBL/PSN freebie, so why bother purchasing?
It's one of the worst in, at least, California, as far as I know. The tech industry there is crumbling, there are people that have to live in their cars to make by, even when they do have the fulltime job. In the regard it might be a good thing it's falling apart, it's no way of living.RedDave2 wrote:Interesting comment in the twitter feed about the high cost of living in the bay area. I've seen other articles on it and it seems insane out there.
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