There's quite a lot more of this stuff on iOS I think, which would suggest this is right. As the games are smaller and quicker to do. There's Marvel Super Hero Time or some such bollocks that just keeps rolling on and adding more characters in as they come into the movies. The old scene of spamming out something quick smart and sticking a licence on it is alive and well. Just not on consoles.Yossarian wrote:The explanation I’ve heard is that it takes much longer to make a game than it does a film these days so there’s no way to release the game in time to cash in on the film’s success.
Blocks100 wrote:But I look at the game charts today, and all I see is a Spiderman game. Which (as good as its rumoured to be) is not even bothered about faithfully recreating those big screen moments on the small screen.
davyK wrote:I always avoided licenced games even back when I was a teenager. My assumption was they were lazy formulaic crap. I was right the vast majority of the time of course. I believed (still do) that anyone taken in by a licence thinking a game based upon it would be great deserved to have their money taken from them.
I still inwardly groan when a mouth breathing kid points at the box of a licenced game in a shop.
<elitist arsehole mode disengaged>
I think the first one I played was Ninja Turtles for NES which was rather good if cripplingly tough.
I like the Marvel vs fighting games too but don't play them a lot.
Apart from that I can't think of any other licenced game I've spent any time with.
EDIT: Lego Star Wars games are very entertaining.
Andy wrote:it’s largely seen as ‘for the kids’.
monkey wrote:That NES Turtles game was impossible but I still enjoyed it.
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