LivDiv wrote:I think what's really important is that MM invest in a team that can support propping up the interesting and well realised content.
I don't think algarithmns and fan voting is enough. It will need curation.
Tbf I have no idea if they have announced plans in that regard.
Mikemsp wrote:I wonder how much customisation is available in terms of say 3D platformers, where the experience does depend on the feel, can you alter how the character moves, how far do they jump, slide etc?
LolShabbyMcCrabby wrote:I'll probably buy it just because a company that is smart enough to not hire Muzzy is my kind of company.
Mikemsp wrote:I’ve been having a look at videos of this the last couple of days, I’ve still not seen anything that made me think ‘that looks fun to play’ I’ve seen a lot of things that are impressive for being created via the tools available though, but nothing that makes me think there’d be any sort of longevity or endless supply of fun games, if any. I watched a video of the developers creating a level and attaching AI to a tree enemy, was impressed you can do that, but didn’t stop it looking janky as fuck and illuminating that to get anything looking actually good by today’s standards it’s going to take a huge amount of time and effort. I’m open to having my mind changed though, hopefully they’ll be some good videos soon.
acemuzzy wrote:It doesn't seem much less complicated than Unity...
acemuzzy wrote:It doesn't seem much less complicated than Unity...
This was from October -Mikemsp wrote:I haven’t seen the story campaign footage of this yet, will take a look.
GurtTractor wrote:Asked an indie game dev in a stream how he thought this compares to using Unity or similar, he reckons it's waaay faster and easier.
GurtTractor wrote:And for those that know someone who is perhaps wanting to get into game development in some way, this seems like something I would definitely recommend. Great way to play around with basic level design concepts, level/AI logic, character design, sound design, etc etc etc. Obviously not going to teach 'proper' coding and stuff, but just to get your head around the sort of skills and thinking needed it seems to be pretty useful.
LivDiv wrote:I think I would have been all over it as a kid. I spent hours in various things like Deluxe Paint 3 and Simpsons Cartoon Studio.
It looks like you're new here. If you want to get involved, click one of these buttons!