yourfavouriteuncle wrote:So I purposefully take a complete opposite tack with DLC. My gaming time is limited compared to some on here so standard base game is usually enough for me anyway but as a further shield to this I just don’t even look at dlc. Srsly, I completely ignore that it may be something for me to add. If you look into it too much you can start developing the FOMO that Gurt mentions in his first post. It’s completely irrational really but it’s a very good mechanisation that all big publishers have taken on board. They know what they’re doing.
Great topic btw. Looking forward to reading more.
https://www.bbc.co.uk/news/technology-47634263But to me, the model shows signs it could leave a very exposed middle ground of medium-sized games makers, whose costs are too high to be offset by the amount of players the title will attract. With many of the most creative ideas coming via these nimble-yet-powerful studios, I worry what an even tougher business model might do.
Now, the wild success and profitability of free-to-play Fortnite, which offers cosmetic upgrades for a fee, shows games makers can make astronomical amounts of money without an upfront cost or overly-intrusive in-game monetisation. But how many Fortnite-esque successes can the market sustain? Two? Three?
If it does indeed go for a subscription model, Google has some important decisions to make about how will dish money out to publishers.
On YouTube, one of the stats that determines how much ad revenue creators get is "minutes watched”. In gaming, "minutes played” could lead to some developers introducing gameplay mechanics that are counter-intuitive to a good time, but vital if they are to gain income.
Or, developers might have to make up the loss of funds by encouraging players to pay for additional items to progress more quickly, in a far more aggressive manner than console gamers are used to today.
The ad-laden, endorphin-pumping, lootbox-peddling mobile gaming industry might be considered the canary in a very miserable coal-mine, here. Paying for a games console, and its games, may not be such a bad thing after all.
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