Got a review copy of Vigil. Early days, but very much a yes so far. Salt & Sanctuary vibes, atmosphere/lore as much Bloodborne as it is Souls, and plenty of neat design touches.
I enjoyed Salt and sanctuary even though it was a bit derivative. The execution was well done and they nailed the Souls gameplay in 2d. Hopefully Vigil can do the same with that bit of 'extra'.
Steam: Ruffnekk Windows Live: mr of unlocking Fightcade2: mrofunlocking
Yes, the embargo's gone now. It's great. Plays quite similarly to S&S, but more Bloodborne than Souls in terms of narrative. Once it opens up it's a huge map to explore and just find stuff on your own. The combat and RPG stuff is quite simple but very well done too.
Only issue was it ran pretty poorly on Switch. Hoping the day one patch will sort out the worst of it.
Yeah I do fancy it. But gonna not buy yet, cos with holiday looming + Demon's not long after, I'd rather leave it till it was gonna get proper focus...
I've watched the Vigil trailer (Switch, admittedly) a couple of times and visually, the 3D character/geometry 2D plane character/environment disconnect looks hideous to me. You could easily kid me into believing it was a deep EShop no-budget release.
This could probably go elsewhere really, because it's more about personal aversion to particular graphical style, but I rarely get on with 3D models in the '2.5D' games. The recent Bloodstained game looked rough to me too, whereas the 8-bit styled companion efforts looked fine. It definitely works for slow paced puzzle platformers (Inside, Little Nightmares etc). Donkey Kong Country Tropical Freeze too. I dunno, I just look at Vigil and get the icks.
Many people seem fed up with the prominent pixel art look a ton of 2D games go for these days (a look I find glorious), so it goes both ways. Just personal taste, but does anyone else have problems with certain styles?
Not trolling Vigil, Jon's review makes it sound like a great game, I just don't enjoy looking at it.
It's a great style for horror, I think, because it gives everything this weird uncanny feel. The detail makes it look kind of real, but the layers and animation style turn it into a kind of puppet show, which causes dissonance.
It's no coincidence that Detention did something similar and both games come from Taiwan, drawing on (I read somewhere) traditions of Chinese paper cut-out art and shadow puppetry. It gels with the sense that there's some unseen horror behind the visible world, and that you might peel back the scenery to reveal it.
Anyone played Mortal Shell. Looks a direct rip of DS but the mechanic and idea of inhabiting four different bodies seems fun. It’s also pretty cheap at the moment.
Cheers good review. Reads like a 2 initially, rises to a 4 but then ends on a 3. Might hold off and play Bloodborne at 60fps on PS5 instead as I never finished it.