regmcfly wrote:How do I link directly to a post like what the cool kids do?
hylian_elf wrote:Did you like it?
monkey wrote:One child's game, one auto-runner, one poor retro-style platformer and two piss takes.
1. Luigi's Mansion 3 (Switch)
Very decent. Hadn’t played one of these before so no idea what to expect. Nice variety in the levels. A lot of imagination and effort in some of them. Although the ghost catching is pretty basic, it mixes it up enough with gentle puzzling and tweaks to keep it interesting. It looks great - the familiar Mario graphics blended with Scooby Doo and Ghostbusters. The ghosts are all pretty fun characters.
Excellent Gooigi, asymmetrical co-op action - he is invincible and, with a couple of exceptions, doesn't require any decent level of ability to complete his parts of the puzzles or ghost catching. Lots of collectibles that I'd have been forced to hoover up post-game but it doesn't let you do that. You have to play from a pre-completion save file. The kid was having none of that so it got switched off in disgrace. Quite pleased with that outcome. [8]
2. Jewel Quest 2 (Switch)
I don't know anything about the jewel games. Bejeweled? Is that the famous one on the facebooks? Bedazzled? I assume this is a clone of whatever that is. 89p in the sale. You match jewels before the time runs out. I don't know exactly when you should put an endless puzzle game like this on a completed list. In this case, it's 45 minutes. Quite good. The kid likes it and it keeps her occupied for twenty minutes or so. [8]
3. Donkey Kong (NES)
Completed by accident. Trying to find Tetris on the NES virtual console (it wasn't there), my daughter spotted this and wanted to play it. She was piss poor then I had a go and completed three levels. And that's it. That's the game. Three levels. Less than five minutes. Still good fun. [7]
4. Chameleon Run (Switch)
Auto-runner where you switch between one colour or another to match the colour of the platform you're in contact with. About 30-40 courses with an unlock system of picking up extras from re-running courses in different ways. It's actually got an amazingly satisfying jump, the timing feels precise, you can pick up decent speed with quick switching just before you hit a platform and fling yourself huge distances. Really good when it all comes together.
Bit uneven in the difficulty. Most of the courses can just be run through without too many problems. But reaching some of the gems and stuff to get the XP you need in other runs can be where the grind is. So frustrated with it about midway through I gave up on it and left it for dead. I only went back into it, months later, when trying to keep She Who Must Be Entertained happy for another twenty minutes and thought the simplistic controls would let her get something out of it.
Anyway, she loved it, kept asking for it, gave up after 10 seconds and made me complete the level. As long as you 100% the first half, you can just do a straight run through the second half and that's just about the right side of tricky for the most part. [8]
5. Cosmonauta (Switch)
This cost 8 pence. A NES-looking platformer with occasional jetpacking. Gameplay is get to the exit, avoid the spikes, now the missiles, now more spikes. Rough and ready, bare bones, seemingly lone dev effort. You can jump and go left and right. Sometimes there are ladders. 65 short levels all filled with the same old stuff. There are two music tracks that switch abruptly.
Decent fun for a bit but gets boring. You can bodge and fluke your way through a lot of obstacles. And others need the timing of a hummingbird and a pressure exerted on the jump button equivalent to that of a gnat landing on it. Exactly the sort of stuff that used to get churned out for the NES. Packed it in on level 62, 3 from the end, during one particular jump that took the piss. Shit game, ok for a bit, deleted, never want to play again. [5]
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