equinox_code wrote:If davie is around on bone lol
Wookienopants wrote:I’m calling bullshit on that one. It’ll be a next generation release for sure
Dinostar77 wrote:Wheres the gta6 thread?
hylian_elf wrote:Dinostar77 wrote:Wheres the gta6 thread?
What GTA6 thread? You’ve just posted about an unfounded rumour about it, why would there be a thread already?!
SpaceGazelle wrote:The Captcha on Rockstar Games Social club is a disgrace.
With these two fixes combined, T0st says GTA Online's load time went down from six minutes to just under two minutes on the test machine. Those interested in replicating the results can build a similar DLL from T0st's source code. Players should only do so at their own risk, though, since this kind of modification could easily (and erroneously) set off the game's anti-cheat checks.
Results
Well, did it work then?
1. Original online mode load time: ~6m flat
2. Time with only duplication check patch: 4m 30s
3. Time with only JSON parser patch: 2m 50s
4. Time with both issues patched: 1m 50s
(6*60 - (1*60+50)) / (6*60) = 69.4% load time improvement (nice!)
Hell yes, it did! )
Most likely, this won’t solve everyone’s load times - there might be other bottlenecks on different systems, but it’s such a gaping hole that I have no idea how R* has missed it all these years.
tl;dr
There’s a single thread CPU bottleneck while starting up GTA Online
It turns out GTA struggles to parse a 10MB JSON file
The JSON parser itself is poorly built / naive and
After parsing there’s a slow item de-duplication routine
Bob wrote:No one cares about the radio
Have they put check points in?
It looks like you're new here. If you want to get involved, click one of these buttons!