I think, like Pop said, it was just a mistake in the thread title by Face. My brain obvs doesn't pay attention and auto corrected it to something that made sense "ahead of it's time, after it's time, right on time"....i didn't even notice what it realy said until your post!Paul the sparky wrote:I know what ahead of its time means, something that's a good idea but because it's new it doesn't take off and get the success and recognition it deserves. But how does before its time differ from that? Like the question is three things, this, that or the other, but the first two feel like the same thing to me? Obviously right on time is the lightning in a bottle stuff that just becomes massive because it's the right thing in the right place at the right time
Yossarian wrote:What did Halo 3 offer that Infinite can’t aside from Forge and Co-op, both of which we know are coming soon to Infinite?
stonechalice wrote:Yossarian wrote:What did Halo 3 offer that Infinite can’t aside from Forge and Co-op, both of which we know are coming soon to Infinite?
A multitude of playlists, an actual functioning in game theatre suite, a good ranking system, a proper campaign, stat tracking, a file share system etc.
Halo 3 was way ahead of its time for a console shooter.
Yossarian wrote:stonechalice wrote:Yossarian wrote:What did Halo 3 offer that Infinite can’t aside from Forge and Co-op, both of which we know are coming soon to Infinite?
A multitude of playlists, an actual functioning in game theatre suite, a good ranking system, a proper campaign, stat tracking, a file share system etc.
Halo 3 was way ahead of its time for a console shooter.
Infinite now has a multitude of playlists, plus it’s got a much meatier campaign than 3’s, I’m still on my Legendary playthrough, but I’d already rank it above 3’s. Plus file sharing will inevitably come with Forge.
Can’t say I’ve really touched the other bits you’ve mentioned in 3 or this.
I don’t think there’s that much between 3 and Infinite, or there won’t be when Forge and co-op are added.
Diluted Dante wrote:Infinite is certainly ahead of it's time for all the features to be in it.
stonechalice wrote:Yossarian wrote:stonechalice wrote:Yossarian wrote:What did Halo 3 offer that Infinite can’t aside from Forge and Co-op, both of which we know are coming soon to Infinite?
A multitude of playlists, an actual functioning in game theatre suite, a good ranking system, a proper campaign, stat tracking, a file share system etc.
Halo 3 was way ahead of its time for a console shooter.
Infinite now has a multitude of playlists, plus it’s got a much meatier campaign than 3’s, I’m still on my Legendary playthrough, but I’d already rank it above 3’s. Plus file sharing will inevitably come with Forge.
Can’t say I’ve really touched the other bits you’ve mentioned in 3 or this.
I don’t think there’s that much between 3 and Infinite, or there won’t be when Forge and co-op are added.
A meatier campaign than 3's??? I'll have to disagree with you on that one lol. Halo 3's campaign is balls out all the way through. The fact that half the game wasn't there at launch for Infinite just bolsters my point.
poprock wrote:Hard Drivin’ was so hyped at the time, and such a disappointment to play. I was astounded when the sequel was ported to the Game Boy. Incredible to see full 3D running on that little black and white machine. Still no gameplay to speak of, though.
mk64 wrote:this, it was unplayable. Just a touch on the joystick or keys and you'd turn almost 90 degrees and go off course. The jumps were a mare too.Hard Drivin’ was so hyped at the time, and such a disappointment to play. I was astounded when the sequel was ported to the Game Boy. Incredible to see full 3D running on that little black and white machine. Still no gameplay to speak of, though.
DrewMerson wrote:I had Hard Drivin’ on my Atari ST as part of a compilation along with one of the Outrun games (Turbo, I think), Powerdrift, and one or two others, I think. I put more hours into Hard Drivin’ than the others combined. I played with a mouse (you needed that analogue control) and I could drive as long as I wanted; I would drive a few laps of the fast track, building up my available time, then have plenty for a loop of the stunt track. I can’t remember the details, but you could face-off against phantom cars, racing each other around the track. I know folk are saying it was barely more than a tech demo, but it was great once you got into the zone, trying to improve your times.
ChopperByrne wrote:The Vita is fantastic bit of kit. My favourite handheld ever.
Kinect was ahead of it's time.
Kinect 2 is an amazing piece of technology that people shit on so much that MS stopped shipping with the console.
Unlikely wrote:My friend had Stunt Racer on the A500 when I only had the Amstrad, and while SR looked amazing the frame rate also made it basically unplayable.
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