Moot_Geeza wrote:Wouldn't your actual no.1 least favourite game be beyond saving?
afgavinstan wrote:One that entered my mind right away is the drift/boost from MK & Burnout. Delicate ballet of triggers and sticks round the corner then boosting straight out. It never not feels so satisfying and rewarding. One I hate is games that tell you it's saving progress after pressing start on the title screen. Dunno if either answer qualifies.
Scout wrote:Thought I'd throw it in here for a bit of inspiration. I've been playing Tunic recently and I'm considering writing about the clever implementation of the manual.
hylian_elf wrote:The first thing that came to my mind is parry in combat. But that’s a mechanic and I guess feature is more encompassing and bigger? Dunno.
I have no idea what my least favourite game is.
Scout wrote:I'm applying for a job in the games industry and this is one of the questions. It's for a game design position. I think it's deliberately quite vague and it doesn't go into more specifics than that. Thought I'd throw it in here for a bit of inspiration. I've been playing Tunic recently and I'm considering writing about the clever implementation of the manual. The second question is even more devious. What's your least favourite game and what would you do to improve it? I was instantly struck by how tricky it was to think of a list of my least favourite games as you don't tend to put much time into games you don't like.
b0r1s wrote:I enjoyed the way the map showed so much, but as you explored and thought you were at the edge of the world, the map expanded. Most maps show you the scope of the map but obscure the detail, so you know the scale of the world. Elden Ring starts and you feel as you work through the first section the world feels not that big, then the UI scales as a new blank section loads. It gives you a feeling of not knowing how big the actual world is.
I also liked the marker mechanic, but felt this was better handled in BOTW.
Dark Soldier wrote:You could also have that lift in ER. Genuinely think it's my favourite moment ever. Just the realisation.
Coopers Green wrote:Wasn't there some ps1 game where you had to put random cds into the console to discover/unlock monsters?
Coopers Green wrote:Wasn't there some ps1 game where you had to put random cds into the console to discover/unlock monsters?
Dark Soldier wrote:b0r1s wrote:I enjoyed the way the map showed so much, but as you explored and thought you were at the edge of the world, the map expanded. Most maps show you the scope of the map but obscure the detail, so you know the scale of the world. Elden Ring starts and you feel as you work through the first section the world feels not that big, then the UI scales as a new blank section loads. It gives you a feeling of not knowing how big the actual world is.
I also liked the marker mechanic, but felt this was better handled in BOTW.
You could also have that lift in ER. Genuinely think it's my favourite moment ever. Just the realisation.
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