regmcfly wrote:Dishonored. Pikmin. Beyond. Sim City.
regmcfly wrote:I just... don't get it. Firstly, it's running on a PC, so temper your expectations of what this will look like on PS3 and 360 waaayyyy down (and Wii U lol if it comes). Secondly, there is nothing random about that encounter - it's all very procedural, even down to the mapping of the cars after the crash, creating a little maze. I think we will see this game go away, and come back as something else, as is the Ubi way. It's Assassin's Creed with a phone. Calm down, all.
I did notice that, but since the lass in the club knew him by sight I can let that go.Âpantyfire wrote:Did no one else notice the way the bodyguards instantly open up on the protagonist when he has done nothing to give himself away after the crash? Leads me to believe the whole thing will have clever scripted gameplay giving the illusion of procedural or on-the-fly gameplay.
Matt_82 wrote:From the show floor. Â Gametrailers video.Â
They also confirm smart phone integration.
three1ne wrote:Great. Interest in this has gone way down now.
LazyGunn wrote:I don't really see why that'd make you lose interest
YOU ARE A RIGHT PERSON HELLOOOOOOOOOSkerret wrote:Agreed. Â I think open world has become a byword(s) for freedom which is apparently the most desirable trait in a game that fits the basic criteria, i.e. fannying about in a city with cars and ting. Â A tightly scripted gameplay experience can be far more engaging than woolly open world one if done right. Â Prototype is open world but you get funneled into a certain location anyway if you wish to see the story progress and it all gets rather dull doing the same thing. Â If this provides the sense that you are part of a larger world and manages to hide the wires while doing so, I'll play it. Â Linear or scripted does not mean predictable or cheap, any more than open world means freedom and endless alternative approaches. Â If the designer/s knows what she/he/they is/are (gawd) doing, I'll place myself in their fist.
I hear ya, but sometimes big mainstream games with great ideas have things that big mainstream games require, like shooting and combat and all of that. I think of these things as superior examples of mainstream output, rather than a squandered arthouse thing.dynamiteReady wrote:I would have been more impressed by the game if there were no guns at all. All you should have is a vantage point, your smartphone, and some mad h4xx0r skillz. Right now, It just looks like an 'urban' version of GTA (Like 'Streets of LA').
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