monkey wrote:'the way in which a series of events is laid out', then games can be great at it.
That would be unique and emergent story telling. That counts.Yossarian wrote:But that in itself if a limiting definition that fails to cover all of the different ways that games and narrative intersect. What about games that don't lay any events out but which I still create stories in, for instance?monkey wrote:'the way in which a series of events is laid out', then games can be great at it.
Dark Souls does that very well.IanHamlett wrote:Finding the breadcrumbs of a story that's already happened is a good one. You can't guarantee that the player will find all the crumbs or that they'll find them in a set order. It can be electrifying finding the piece that makes all the others make sense.
IanHamlett wrote:Finding the breadcrumbs of a story that's already happened is a good one. You can't guarantee that the player will find all the crumbs or that they'll find them in a set order. It can be electrifying finding the piece that makes all the others make sense.
Liveinadive wrote:Dark Souls does that very well.Finding the breadcrumbs of a story that's already happened is a good one. You can't guarantee that the player will find all the crumbs or that they'll find them in a set order. It can be electrifying finding the piece that makes all the others make sense.
Brooks wrote:'Telling' is the word to dispense with. The relationship there is too loaded to be useful.
I'd maintain that context/scenario writing (and then presentation) is distinct from it.
IanHamlett wrote:The mute protagonist thing doesn't work past games like Zelda. Once they start looking more like films, it's just fucking weird to have a guy not talk and everyone else be just fine with it.
IanHamlett wrote:With the exception of Gears Of War, stories in games are usually sub standard
Brooks wrote:'Telling' is the word to dispense with. The relationship there is too loaded to be useful. I'd maintain that context/scenario writing (and then presentation) is distinct from it.
Just to be clear, Gears is the worst of every element of game stories. Bad plot, bad script, bad characters, badly told in a bad way.stonechalice wrote:IanHamlett wrote:With the exception of Gears Of War, stories in games are usually sub standard
WUHT? This is a troll yes?
I thought it fitted in brilliantly with the overall tone of repressed homosexuality. The sense of relief when he has to kill her is palpable, and he can finally rejoin the boys and be himself, without the denial or guilt that was previously weighing hm down.Skerret wrote:Hellz yeah. To be fair, dead wife was fucking hilarious and effectively entertaining.
Liveinadive wrote:IanHamlett wrote:The mute protagonist thing doesn't work past games like Zelda. Once they start looking more like films, it's just fucking weird to have a guy not talk and everyone else be just fine with it.
I think this was one of my big stumbling blocks with Half Life 2.
Having people talking at you while you sit there mute is just plain strange.
In Zelda it is one step removed anyway as the dialogue is all written, the way they talk is often as if Link has replied.
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