WorKid wrote:Good games are good games. When I think of how much enjoyment I got out of the 16-bit era, or Amiga software, it should be clear power isn't required to deliver a good experience. FTL (say) probably could have come out at any point in the last 15 years without looking or playing any differently. But I presume the tools which enable it to be built - and more importantly, distributed effectively - are newer constructs.
Bollockoff wrote:The challenge will be making the English translation just shit enough again to retain that much of the charm. Every new year I say to myself "I'm going to play The Void all the way through this year" and then I get to the first 20 minute boss fight.
Brooks wrote:Also I don't really think the blockbuster Hollywood vs. not so analogy really stands, because even when you're shooting humans on a lower budget you're still shooting humans. It doesn't match the AAA vain desperation for videorealism vs. boutique 8-to-32bit 2Disms at all imo.
regmcfly wrote:Scapo? Have you really just dismissed Temps' argument by obfuscating it around "I was aware you'd make that argument therefore this argument is wrong?"
I always felt that 2D gaming basically got shelved once the PS1/N64 era came along, because of course everyone wanted to try the new 3D, but with the SNES/MD it had just reached an interesting point where the visuals were up to scratch and the game styles had been refined. The next step was to start experimenting, but we never saw much of that, at least not until this new indie scene came around.
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