DongleUnlimited wrote:Final list. Out goes Firewatch, in comes Overwatch
1) The Flame in the Flood - spent an awful lot of time floating downstream on my raft, with my dog, stopping off at various deserted islands to scavenge for supplies, avoiding bears and crafting shit on the way. All to the backdrop of an awesome soundtrack. Just one more island...
2) The Division - interest totally reinvigorated by the updates and DLC - setting is king - love just wandering around and taking in the sites...shooting stuff. Obviously. Survival pushes it up..
fullspectrum wrote:Just finished LG. The last half an hour was the most I've felt anything from a game, maybe even film or book, ever. Silent Hill 2 was the closest I can think of. That game was a constant descent, this a constant ascent, so they dovetail beautifully in the category of phenomenal games I'll probably only play once. They share a unity of gameplay reinforcing narrative and narrative informing gameplay that's the best I've enjoyed. And that carries through to their obvious turn-offs, the unwieldy, unpredictable nature of the camera and controls in LG, like a reationship between a boy and a giant tame beast might be, and in SH2 the fixed perspective creating corners unseeable, disorientating you and forcing an accidental stumble into the darkness. Games are really fucking good sometimes. I'm not making a list though because didn't many enough games finish did I. I ran out of grammar
Facewon wrote:DongleUnlimited wrote:Final list. Out goes Firewatch, in comes Overwatch
1) The Flame in the Flood - spent an awful lot of time floating downstream on my raft, with my dog, stopping off at various deserted islands to scavenge for supplies, avoiding bears and crafting shit on the way. All to the backdrop of an awesome soundtrack. Just one more island...
2) The Division - interest totally reinvigorated by the updates and DLC - setting is king - love just wandering around and taking in the sites...shooting stuff. Obviously. Survival pushes it up..
We'll there's a good reason for me to start on flame and flood.
Totally agree, but mechanically they share many of the same problems.Facewon wrote:Pretty sure I could be talked into arguing division > destiny.
Facewon wrote:Pretty sure I could be talked into arguing division > destiny.
Paul the sparky wrote:Facewon wrote:Pretty sure I could be talked into arguing division > destiny.
Hmm. I'd argue The Division is way better solo, but it then doesn't have anything like the pure brilliance of Vault of Glass for MP shenanigans.
Loved them both.
Tempy wrote:It's integral to the flow of combat. It takes a while for the game to become tough enough for it to click, but it's basically the from the same school of design philosophy as Bloodborne - to get back health you needs to be on the offensive. The trick in DOOM is that the less health you have, the more health a glory kill gives you back. It invited you to toe the line for optimal play. Also there is a power up that lets you spam them for a duration and it's amazing.
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