How did your nickname "Games Animal" come about?
Dave "Unstoppable Games Animal" Perry: I felt the games industry lacked a 'character' other than just the usual animated rodents, robots and evangelistical programmers. Someone a bit larger than life, very crass and 'in everyone's face'. I decided to go with the moniker 'The Unstoppable Games Animal', after hearing Chuck D describe himself as an 'Unstoppable Rhyme Animal' on Public Enemy's 'Bring The Noise'. It seemed so completely over the top and sure to offend the prissy, scared-of-change, faction within the industry that I immediately went with it. It was also memorable. You imagine the first day you walk into work and proclaim yourself to be 'The Unstoppable Games Animal.' It took a lot of conviction to make work, but it did.
Gonzo wrote:One Dave Perry got all the karma. Made one game his whole life and is rolling in it. All the other one has to show for his life's endeavours is a few gamesmaster credits, some street fighter 2 skillz and the occasional interview with pranky.
Gonzo wrote:I meant one game worth shit, and by that I mean earhworm jim.Sasukekun wrote:Wasn't Perry (the bandana-less one) responsible for MDK and Cool Spot as well?Gonzo wrote:One Dave Perry got all the karma. Made one game his whole life and is rolling in it. All the other one has to show for his life's endeavours is a few gamesmaster credits, some street fighter 2 skillz and the occasional interview with pranky.
Escape wrote:The words Eurogamer and Gaikai kinda put paid to that link for me. [edit] Oh, okay, because it's you. I read the first few paragraphs until the realisation hit: who would accept streaming in a world where most pipes could happily download the lot in fair time?* Streaming is a workaround for insufficient bandwidth - a play-while-you-wait approach. Only it doesn't work well unless you have the speed, and if you have the speed... So I'm with JMW back there. *Demo-browsing aside.
Sasukekun wrote:Imagine playing a streamed version of Uncharted MP, you'd know that your connection won't be what fails you apart from maybe a slight loss of graphical fidelity to keep framerates up.
acemuzzy wrote:Is this true? Â If your connection is good enough to play a streamed version, surely it would be good enough to play an unstreamed version - far less bandwidth I'd have thought. Â (Unless the code is poorly written to drop you when this a minor glitch in latency or something - which I suspect is probably the case with Uncharted ;p) To me the main appeal is the "futureproofing" this stuff provides. Â You don't need to change your local hardware as CPU speeds increase etc. Â (Well, in theory; I'm sure the hardware providers will come up with something.) Â And it'll only improve as pipes widen. Â I got OnLive working OK (I think I'm lucky to be near one of their hubs or something), but it certainly showed potential...Sasukekun wrote:Imagine playing a streamed version of Uncharted MP, you'd know that your connection won't be what fails you apart from maybe a slight loss of graphical fidelity to keep framerates up.
ÂMod74 wrote:How do you price something that's not even a digital copy, but a stream of a digital copy?
It looks like you're new here. If you want to get involved, click one of these buttons!