Tempy wrote:In other video-based vibes one of my favourite videosmn did a cool video inspired by Starfield, where he tackles the the appeal, the history, the practice, and the difficulty of representing space exploration in video games. He can usually be quite critical of stuff he thinks isn't up to muster, so I think it's interesting that he finds plenty to like about Starfield, No Man's Sky, and Elite Dangerous' varied approaches to space exploration.. before ultimately settling on the idea that maybe... just maybe, the perfect realisation of the fantasy is out of reach, but reaching for it in various ways is nevertheless a worthy pursuit.
Tempy wrote:In other video-based vibes one of my favourite videosmn did a cool video inspired by Starfield, where he tackles the the appeal, the history, the practice, and the difficulty of representing space exploration in video games.
He can usually be quite critical of stuff he thinks isn't up to muster, so I think it's interesting that he finds plenty to like about Starfield, No Man's Sky, and Elite Dangerous' varied approaches to space exploration.. before ultimately settling on the idea that maybe... just maybe, the perfect realisation of the fantasy is out of reach, but reaching for it in various ways is nevertheless a worthy pursuit.
Blocks100 wrote:
Blocks100 wrote:When I was a kid, and videogames were far more BASIC (quite literally) the confines of the hardware didn't stop them from giving us really atmospheric Space games like Starglider (who remembers that one?). In my youth, I was able to 'fill in the gaps' of their limited Universes with my imagination. But now as games get more complex and fancy, I'm no longer willing to use my imagination. I want the games to properly deliver on their fabricated Universes. So we collectively poke holes in their space-time fabric when they don't produce things that we now fully expect. There were no doubt beaches in space in Starglider, and they were the best kind of beaches... BECAUSE THEY WERE MADE BY MY MIND!
Paul the sparky wrote:Have you completed the story?
Tempy wrote:In other video-based vibes one of my favourite videosmn did a cool video inspired by Starfield, where he tackles the the appeal, the history, the practice, and the difficulty of representing space exploration in video games.
He can usually be quite critical of stuff he thinks isn't up to muster, so I think it's interesting that he finds plenty to like about Starfield, No Man's Sky, and Elite Dangerous' varied approaches to space exploration.. before ultimately settling on the idea that maybe... just maybe, the perfect realisation of the fantasy is out of reach, but reaching for it in various ways is nevertheless a worthy pursuit.
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