Beginning on July 19, Forza Horizon 5 players will be able to get behind the wheel of Extreme E’s ODYSSEY 21 for Series 10 of Horizon Mexico, experiencing four weeks of unmissable racing action on the Festival Playlist.
Players can check back regularly to complete new events and challenges to unlock unique variants of the ODYSSEY 21 which represent each of the ten teams currently competing in the 2022 Extreme E championship and gear up for the off-road trails ahead with Extreme E race suits. Not only that, but players can also look out for new Extreme E themed collectibles, billboards and race dressing as part of Forza Horizon 5’s Evolving World.
Another unique aspect of this update is how each season of the Festival Playlist in Series 10 is inspired by the real-world Extreme E race calendar with new challenges and Seasonal Championships taking drivers to different locations in Mexico every week where they can push the ODYSSEY 21 to its limit in Dirt and Cross Country races.
In the Summer “Island X Prix” season, players will be racing along the east coast by Playa Azul; Autumn brings the “Energy X Prix” to the city of Guanajuato; Winter accelerates the action to the “Copper X Prix” Canyon; and finally, the competition heats up for the Spring finale as competitors race through the “Desert X Prix” Baja in Dunas Blancas.
poprock wrote:I don’t know why I get Extreme-E press releases
acemuzzy wrote:poprock wrote:I don’t know why I get Extreme-E press releases
I think it's because you used to date the CEO and there was this one time you were out at this exclusive venue and bumped into Paul McCartney and were spitballing and were like he's got his name literally all over Car and she was like yeah let's do that and it never quite worked out for the two of your but you're still friends and yeah she's done well for herself.
Wookienopants wrote:Well this is fun
bad_hair_day wrote:Wookienopants wrote:Well this is fun
If installing is hoot. FUCKING MORANS ramming the servers. GIVE ME SOME HOT SAWCE NAW.
afgavinstan wrote:Played the first hour or so. Its really, really bloody good.
Took that roll indicator off right away though. But I do like the added effect of gravity they've got here now. The different types of track too, all class, especially the flume ones, so much fun throwing your car into the corners on it.
So far so very, very good then. As expected. Gonna be a fucking hoot on Friday and I can't wait. Early start?
afgavinstan wrote:Played the first hour or so. Its really, really bloody good.
Took that roll indicator off right away though. But I do like the added effect of gravity they've got here now. The different types of track too, all class, especially the flume ones, so much fun throwing your car into the corners on it.
So far so very, very good then. As expected. Gonna be a fucking hoot on Friday and I can't wait.
afgavinstan wrote:I've also noticed (so far) a distinct lack of areas with no sides to the track. Those bits could be a right fucker in the old one so it's nice to see them make it virtually impossible to go over the edge.
I'm sure someone at some point will prove that wrong though, lol.
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