ShabbyMcCrabby wrote:God of War Ragnarok I have strong memories of the previous game sinking it's claws into me and not letting go until it was done. Was thinking this would be the same but it's funny how some slight core changes to what is essentially the same game has made this one a real chore to put serious time into. I'm so deep now that I think I'll stick with it but just in bits and pieces. A real shame.
Dark Soldier wrote:I echo their sentiments. I love the writing, looks gorgeous but its too long for what the loop is. Already bored after 10 hours.
The first was long bit combat felt tighter, as the whole game did. Its a consequence of sequel bloat.
yourfavouriteuncle wrote:Dark Soldier wrote:I echo their sentiments. I love the writing, looks gorgeous but its too long for what the loop is. Already bored after 10 hours.
The first was long bit combat felt tighter, as the whole game did. Its a consequence of sequel bloat.
Agree with all this other than a big lol at the good writing, it’s fucking awful. I’ve sacked it off for a while though I may go back at some point.
Dark Soldier wrote:yourfavouriteuncle wrote:Dark Soldier wrote:I echo their sentiments. I love the writing, looks gorgeous but its too long for what the loop is. Already bored after 10 hours.
The first was long bit combat felt tighter, as the whole game did. Its a consequence of sequel bloat.
Agree with all this other than a big lol at the good writing, it’s fucking awful. I’ve sacked it off for a while though I may go back at some point.
Dude I cried and I laughed and I wanked sometimes all at the same time not many games can do that
DrewMerson wrote:MattyJ wrote:At launch, No Man's Sky was massively disappointing to the point I actually took it back and traded it in.
Apparently there are people out there who think what I’m about to say makes me an insufferable prick*, but No Man’s Sky was almost perfect in my eyes, at launch. It was almost exactly the game I expected it to be, and I played for over 100 hours in its initial state.
I’ve been back to it since the updates, and find it very hard to get on with now. They’ve changed the feel of it, and not for the better. Base-building in particular is an abomination. It’s the antithesis of the mood, feel, tone and original vision of the game.
* Or confirms it, I suppose.
DrewMerson wrote:MattyJ wrote:At launch, No Man's Sky was massively disappointing to the point I actually took it back and traded it in.
Apparently there are people out there who think what I’m about to say makes me an insufferable prick*, but No Man’s Sky was almost perfect in my eyes, at launch. It was almost exactly the game I expected it to be, and I played for over 100 hours in its initial state.
I’ve been back to it since the updates, and find it very hard to get on with now. They’ve changed the feel of it, and not for the better. Base-building in particular is an abomination. It’s the antithesis of the mood, feel, tone and original vision of the game.
* Or confirms it, I suppose.
Blue Swirl wrote:Monopoly can be fixed* pretty easily.
1) You don't collect any income while in prison, regardless if someone lands on your property. (This stops jail being a lucrative place to be.)
2) No collecting the money in community chest if you land on free parking. (This stops a player on the verge of losing suddenly having a ton of cash and adding an extra hour or two to the game.)
3) The game ends not when there's one non-bankrupt player left, but when one person goes bankrupt. The standings are determined by cash + value of properties.
*Made less shit, delete as appropriate.
Most people think that Charles Darrow was the creator of the game Monopoly. The game was in fact invented by a rebellious young American woman, Elizabeth Magie.
In her original version of the game she called 'The Landlord's Game', there were two sets of rules - a monopoly version and a prosperity version - which together were designed to show the effect of different taxation policies on social outcomes. Or in other words - the dangers of capitalism.
What can we learn about economics and human nature that it was only the monopoly version that survived?
I think it's a good script but it's tonally all wrong.yourfavouriteuncle wrote:Agree with all this other than a big lol at the good writing, it’s fucking awful. I’ve sacked it off for a while though I may go back at some point.Dark Soldier wrote:I echo their sentiments. I love the writing, looks gorgeous but its too long for what the loop is. Already bored after 10 hours. The first was long bit combat felt tighter, as the whole game did. Its a consequence of sequel bloat.
Vela wrote:Indeed it was actually broken from it's release since it's only half a game.Source: https://www.abc.net.au/radionational/programs/latenightlive/monopolys-strange-history/9544444Most people think that Charles Darrow was the creator of the game Monopoly. The game was in fact invented by a rebellious young American woman, Elizabeth Magie. In her original version of the game she called 'The Landlord's Game', there were two sets of rules - a monopoly version and a prosperity version - which together were designed to show the effect of different taxation policies on social outcomes. Or in other words - the dangers of capitalism. What can we learn about economics and human nature that it was only the monopoly version that survived?
ChopperByrne wrote:Resident Evil 4. I loved the first 3, and liked Code Veronica. This got top reviews, so I purchased it day one for GameCube. Hated it. Doesn't play like a Resi game should.
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