LivDiv wrote:EvilRedEye wrote:I was quite surprised when Digital Foundry said Jedi Survivor had been done on Unreal 4. I guess it just slightly missed the boat on 5? But I wonder if the performance would have been any different if it had been developed for 5.
So was I, literally just looked it up.
Unreal 5 only launched a year ago for production use so probably just too late to really benefit. If there is a third which seems likely I would have thought it would use Unreal 5.
RedDave2 wrote:Don't think Davy means the quality that can be reached- more the cost associated to get there. I was wondering the same thing. Huge investment paid doesn't equate to return on investment received (in any business) and these games are costing big money to make. Obviously if you have a key brand it helps. Something brand new? Don't know about that But maybe that's where all the paid for dlc has to come in.
Brooks wrote:I can't distinguish between game years because I only play the same ones as they update now.
Kow wrote:Steam Deck is where the good stuff is.
LivDiv wrote:Yeah that was it.
Fucking Quad A. What a dickhead.
regmcfly wrote:No, it wasn't. It was whatever the Coalition's first Gears was, as they were set up as a "quad A" studio.LivDiv wrote:Yeah that was it. Fucking Quad A. What a dickhead.
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