Yossarian wrote:Sony’s getting publicly dragged over its treatment of indies. Edit: although this article focuses more on the pay for promotion aspect of it, there’s more in the original Twitter thread /edit.
https://kotaku.com/sony-charging-devs-at-least-25-000-for-playstation-sto-1847201141/amp
If you head through to the original guy’s Twitter account, he’s been retweeting a fair few other indie devs who are backing him up.
b0r1s wrote:Not telling devs what they need to do seems crappy but Apple rarely tell devs what to do when they deploy a game or app and it doesn’t meet guidelines. Google don’t tell you what to do to get your website to the top (without paying).
b0r1s wrote:@Yoss - to my main point. People at the top are dicks. Don’t think that will ever change.
LivDiv wrote:I guess the long term outcome will be Indies stop putting their games on Playstation. Sony had them by the short and curlies last gen as they had such a large share of the market but so far this gen is relatively even, with Switch ongoing with an already large audience.
hylian_elf wrote:I read that as the indie game market. Which to me makes more sense.
digi wrote:LivDiv wrote:I guess the long term outcome will be Indies stop putting their games on Playstation. Sony had them by the short and curlies last gen as they had such a large share of the market but so far this gen is relatively even, with Switch ongoing with an already large audience.
Relatively even?
Sony have been selling at least 2 to every 1 ms console so far since gen start and at times 3-1.
Nintendo are a whole different ball game.
To the weirdly small extent that the gaming press has picked this up, it has chosen to focus on Sony (whoops, named ‘em!) charging a minimum of $25,000 for a featured slot on the PlayStation (again!) Store. This is rather missing the point, I think; marketing does tend to cost money. The real story is in the dismal lack of support Sony gives to small developers and publishers — and worse, the almost total lack of control they are allowed over how their game is promoted and sold.
[...]
Sony’s systems are seemingly set up for an older, simpler and much smaller time — when store catalogues measured in the dozens rather than the thousands, and keeping developers happy was more about relationship management than empowering them with data. Over 3,000 games have been released for PlayStation 4 since launch. It would take an army of account managers to look after them all, and evidently Sony’s forces are small. As Valve has shown, you can run a successful store with a skeleton team well enough if you provide your developer clients with the tools and information to allow them to do their work without you. It seems faintly ludicrous to me that the runaway market leader should be this inhospitable to so many developers. Something, somewhere, has to change.
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