afgavinstan wrote:At this point I'd take Mattrick back, ffs
Paul the sparky wrote:Imagine what this place would be like it it wasn't so Xbox centric?
MS turned up to the mobile market too late and it's haunted them ever since.hylian_elf wrote:Not the first time, eh? They tried to disrupt the market with the Bone but that backfired didn't it and they backpedalled? Seems like they are too early with how markets are changing and trying to get in early or to initiate the change before punters allow it to.
Just back to this, I don't think the small size of the businesses as a reason why MS wouldn't get rid of them. Imagine how many small devs they'd be carrying round after decades of acquisitions if they didn't chop off the small bits that aren't adding anything. That their contributions to the business are a rounding error is an argument (from their POV) to getting rid rather than keeping them.Tempy wrote:Nathan Brown talking clearly and concisely about this, as usual.
https://newsletter.hitpoints.co/261-dishonoured/
Two good quotes
So: how did we get here? This cannot be ascribed merely to capitalism, to the growth-at-all-costs rot economy on which the majority of recent game-industry layoffs have rightly been blamed. These studios are tiny relative to an organisation of Microsoft’s bulk. They do not even qualify as a rounding error at a company that, in the first three months of this year, made almost $30m an hour in revenue. This cannot even be counted as virtue signalling to the Wall Street set, because it is simply not meaningful enough. You’ve got to lay off in the five figures to turn heads these days; only cruelty on the grandest of scales is enough to move the needle, and of course Microsoft, and the Xbox division, have already done that this year.
monkey wrote:Just back to this, I don't think the small size of the businesses as a reason why MS wouldn't get rid of them. Imagine how many small devs they'd be carrying round after decades of acquisitions if they didn't chop off the small bits that aren't adding anything. That their contributions to the business are a rounding error is an argument (from their POV) to getting rid rather than keeping them.Tempy wrote:Nathan Brown talking clearly and concisely about this, as usual.
https://newsletter.hitpoints.co/261-dishonoured/
Two good quotes
So: how did we get here? This cannot be ascribed merely to capitalism, to the growth-at-all-costs rot economy on which the majority of recent game-industry layoffs have rightly been blamed. These studios are tiny relative to an organisation of Microsoft’s bulk. They do not even qualify as a rounding error at a company that, in the first three months of this year, made almost $30m an hour in revenue. This cannot even be counted as virtue signalling to the Wall Street set, because it is simply not meaningful enough. You’ve got to lay off in the five figures to turn heads these days; only cruelty on the grandest of scales is enough to move the needle, and of course Microsoft, and the Xbox division, have already done that this year.
regmcfly wrote:Does enough of the audience go "fuck MS and GP" that they deliberately stay away …
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