Dark Soldier wrote:2016 - The year of cynicism.
Moot_Geeza wrote:The bike bits might be good if the off-road handling is decent. What would be chasing you though? Picking your spot to weave through zombies would wear thin, and if you're in a biker gang it'd be a shame to waste the motorcycles on rolling from A to B. Perhaps non grunt level zombies can ride and it'll turn into Road Rash with decapitations.
Moot_Geeza wrote:The bike bits might be good if the off-road handling is decent. What would be chasing you though? Picking your spot to weave through zombies would wear thin, and if you're in a biker gang it'd be a shame to waste the motorcycles on rolling from A to B. Perhaps non grunt level zombies can ride and it'll turn into Road Rash with decapitations.
GooberTheHat wrote:Moot_Geeza wrote:The bike bits might be good if the off-road handling is decent. What would be chasing you though? Picking your spot to weave through zombies would wear thin, and if you're in a biker gang it'd be a shame to waste the motorcycles on rolling from A to B. Perhaps non grunt level zombies can ride and it'll turn into Road Rash with decapitations.
An super zeds an it can fuck right off. Give me hordes and hordes of shit, slow, shuffling zombies that chase you relentlessly, and the skill is in braking the pursuit and remaining undetected.
Dark Soldier wrote:Best zombie moment I've had in a game is night time, dying light. More of that and less of the slow shuffling same old same old. Never really felt in danger during dying light day time, just walk about with a cricket bat smashing heads.
Bollockoff wrote:L4D2, Hard Rain once the storm starts. Can't be beat.
Andy wrote:The protagonist keeps turning around to shoot them, but there's no discernible benefit from doing so; he gets a greater distance away from them running, then turns to shoot until they're almost upon him, then creates the distance by running again. At first I thought maybe he was creating choke points with dams of bodies, but no, that only happens with environmental obstacles.
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