You play as the cook of a spaceship on which all the retro-futuristic devices are breaking down, and you have to fix them by using the “antiquated” command-driven computers. There’s no monster or otherworldly nightmare to fight or avoid – the ship’s security protocol has simply glitched, locking everyone in their rooms, resulting in a perilous decaying orbit into Neptune. As a chef, you’ve no idea about engineering, electronics or computing. Good luck.
“Players will have to use realistic computer commands to break into the ship’s systems, and puzzles will harken back to classic puzzle games that often required a pen and paper to solve… TARTARUS uses a realistic coding system that will need to be employed to hack the ship. Programming knowledge is not required. Every gamer can hack the ship with a little logic.”
GurtTractor wrote:
Facewon wrote:Don't know if it's indy enough, but seems appropriate to also mention cryptark here.
https://youtu.be/HqLykoUf2Ec
Rogue-lite. (I don't really know what that means.) Plays very well. Not sure on overall structure. There's a strict time limit on each ship/area you do, and I reckon I would have liked it to be more metriod and let me wander and get lost. But maybe I'm missing the point.
Either way, moment to moment play is great, and it's super pretty in action.
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