Kow wrote:I'd like to know how many people actually buy the 8 quid dress.
Speedhaak wrote:Paul the sparky wrote:It's been a great year for gaming. You need to recalibrate your sensors, one bad game coming out doesn't mean the industry is fucked and in need of a major redress.
In my fuck. Not only have Bethseda tarnished their brand and the Fallout franchise, EA have gotten more aggressive with pre-launch tactics by offering multiple game packages with multiple launch windows for each. A practise I am sure other publishers will now follow.
'Give us 80 bucks instead of 60 and you can play our games 10 days early' - questionable enough for single player games but multiplayer ones, such as Battlefield V and Anthem, where you gain significant advantages by being in early? Yeah, great year.
Then there's Namco, forcing people to pay for season passes and ultimate super duper editions to gain access to characters. And guess what, Soul Calibur's Tira happens to be a top tier competitive character. Tough though, you'll need to pay close to 100 Euro to get her.
Assassins Creed, a game designed around shoehorning people into buy an XP boost by creating the most monumental grind imaginable that conveniently enough can be lulled by spending 10 bucks on a PERMANENT xp boost, a permanent one. And by the way, this is a common consensus.
I could go on but I know half of it won't be read or will be met without a dismissive comment so I'll just leave it there.
Speedhaak wrote:Yeah Jim is pretty much on the ball. Look, everyone has a different perspective on whats acceptable and what is not. It's healthy to discuss it though.
Blocks100 wrote:If you tolerate this, your game will be next.
Yossarian wrote:I’m still fairly sympathetic towards publishers trying to get a bit more money from sales in these days of ballooning budgets so am not overly concerned by, for instance, early access for extra money (those MP focused games, the advantage from EA erodes pretty quickly and becomes much more about how much free time you have). Nor am I particularly concerned about XP boosts if they only affect the SP of a game assuming it’s balanced correctly. If these truly are optional and help keep a dev’s lights on, then fair play. But yes, locked characters, multiple packages and enforced grind can all get to fuck.Speedhaak wrote:In my fuck. Not only have Bethseda tarnished their brand and the Fallout franchise, EA have gotten more aggressive with pre-launch tactics by offering multiple game packages with multiple launch windows for each. A practise I am sure other publishers will now follow. 'Give us 80 bucks instead of 60 and you can play our games 10 days early' - questionable enough for single player games but multiplayer ones, such as Battlefield V and Anthem, where you gain significant advantages by being in early? Yeah, great year. Then there's Namco, forcing people to pay for season passes and ultimate super duper editions to gain access to characters. And guess what, Soul Calibur's Tira happens to be a top tier competitive character. Tough though, you'll need to pay close to 100 Euro to get her. Assassins Creed, a game designed around shoehorning people into buy an XP boost by creating the most monumental grind imaginable that conveniently enough can be lulled by spending 10 bucks on a PERMANENT xp boost, a permanent one. And by the way, this is a common consensus. I could go on but I know half of it won't be read or will be met without a dismissive comment so I'll just leave it there.Paul the sparky wrote:It's been a great year for gaming. You need to recalibrate your sensors, one bad game coming out doesn't mean the industry is fucked and in need of a major redress.
Paul the sparky wrote:Stop other people from buying games you have no interest in but also have the odd micro transaction/early access thingy. For the good of the industry.
Bob wrote:Besides the xp booster is in no way needed in AC. I guess it's there for people who want to just play through the story and trade it but if you explore and interact with the plentiful activities.. there's no need for grind at all. I'm level 45 after 75 hours play.. which mean I'm getting a level up every couple of hours.Yossarian wrote:I’m still fairly sympathetic towards publishers trying to get a bit more money from sales in these days of ballooning budgets so am not overly concerned by, for instance, early access for extra money (those MP focused games, the advantage from EA erodes pretty quickly and becomes much more about how much free time you have). Nor am I particularly concerned about XP boosts if they only affect the SP of a game assuming it’s balanced correctly. If these truly are optional and help keep a dev’s lights on, then fair play. But yes, locked characters, multiple packages and enforced grind can all get to fuck.Speedhaak wrote:In my fuck. Not only have Bethseda tarnished their brand and the Fallout franchise, EA have gotten more aggressive with pre-launch tactics by offering multiple game packages with multiple launch windows for each. A practise I am sure other publishers will now follow. 'Give us 80 bucks instead of 60 and you can play our games 10 days early' - questionable enough for single player games but multiplayer ones, such as Battlefield V and Anthem, where you gain significant advantages by being in early? Yeah, great year. Then there's Namco, forcing people to pay for season passes and ultimate super duper editions to gain access to characters. And guess what, Soul Calibur's Tira happens to be a top tier competitive character. Tough though, you'll need to pay close to 100 Euro to get her. Assassins Creed, a game designed around shoehorning people into buy an XP boost by creating the most monumental grind imaginable that conveniently enough can be lulled by spending 10 bucks on a PERMANENT xp boost, a permanent one. And by the way, this is a common consensus. I could go on but I know half of it won't be read or will be met without a dismissive comment so I'll just leave it there.Paul the sparky wrote:It's been a great year for gaming. You need to recalibrate your sensors, one bad game coming out doesn't mean the industry is fucked and in need of a major redress.
AJ wrote:Paul the sparky wrote:Stop other people from buying games you have no interest in but also have the odd micro transaction/early access thingy. For the good of the industry.
Like, just stand in Game and tell randoms not to buy things? I'm not sure that'd go down too well.
AJ wrote:Like, just stand in Game and tell randoms not to buy things? I'm not sure that'd go down too well.Paul the sparky wrote:Stop other people from buying games you have no interest in but also have the odd micro transaction/early access thingy. For the good of the industry.
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