This is a cracker. Really amazing vibe and setting, controls are odd but tight. Story is unfolding very well, and it's just very polished.
Full little Prologue comic to flip through at the end of Chapter 1. In game written stuff is pretty well written (comic was a bit hamfisted, even cutting slack for games)
Quibbles have been minor with signposting a couple of times. Boss Battle was not a difficulty spike and still in flow with rest of the game.
Gets props too for just being rock solid around screensize and whatnot on laptop. Some games just sort themselves re res and full screen jumping between TV and laptop screen, others shit the bed, this game sorts itself. Likewise with a controller.
Realised what it's reminding me of and what it could end up feeling like in later chapters.
Trails. I know that seems strange, nad it's generally not against the clock, except for very distinct little bits, but the rhythm of harder sections is very much like just trying to finish a harder trails course without chasing the time.
Had to youtube one little bit before. Every so often its a touch too exact in what it wants, so it was something that I'd already tried, gone away from and then decided it wasn't the answer.
Still awesome overall, making it through the vast majority with just the right challenge. And restarts are on point.
Oh FFS this is in humble monthly is it? Which I already have, but haven't made me choices yet? Well that makes this rather easier to come by then... Very nearly bought it (a second time) lol!
“MO: Astray is a pixelated, side-scrolling, puzzle-solving action game. Featuring the main character MO and its special abilities, the game is loaded with bizarre enemies, threatening traps and ingenious level designs.”
That's pretty good. It has elements of a lot of games. But definitely carves out its own thing. Midway through chapter 3 now.
Chapter 2 Boss was 95% brilliant. Really clever set up. 5% at the end was a bit naff, as there was an Ori mini run (thankfully well checkpointed) where it really didn't want to make sense with controls. Took a few extra goes to work it out. Other than that, game is really cracking along nicely.
I’m struggling slightly to pick out environmental traps at times. They blend with the background too easily unless they’re bang in the centre of my FOV but other than that I’m really warming to it. Haven’t got my eye in with the jump mechanism at all though yet.
Heh, so they weren't the windows. Ended up doing it easy. Even though I died unnecessarily first time after I'd killed him, then my right trigger started playing up.