Moot_Geeza wrote:Definitely one of the tastiest looking games on the horizon.
acemuzzy wrote:Oh and I warmed to it somewhat - there remained times where the rolling / scenery was sligthly hard to read, but the one-shot-kill thing makes you forgive it easily when you do finally come good. As Jon said, music was great, sound effects in deliberately short supply but perfectly functional, an aesthetics did the job. Mechanic was fairly one-horse but didn't outstay it's welcome, so it's ended up a fairly solid [7] tights from an an.
FranticPea wrote:Ooh. That is good news.
This is too, which looks a bit bonkers.
https://news.xbox.com/en-us/2021/06/11/lemnis-gate-xbox-game-pass-this-summer/amp/?__twitter_impression=true&s=08
nick_md wrote:
Microsoft’s […] next big goal is to create “cloud-native games,” Wyse said. “We don’t know exactly what that looks like today, or what that even plays like.”
To help envision the answer to that question, Portal and Left 4 Dead developer Kim Swift will join the Xbox Cloud Gaming team as a senior director. Swift was most recently a game design director at Google Stadia. “Kim is going to build a team focused on new experiences in the cloud, something that’s going to support our mission of bringing our Xbox games to connect 3 billion gamers to play our games,” said Wyse.
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