Dying Light 1 also looked ropey as fuck but didn't stop it being lots of fun. I'm sure it'll appear on gamepass or PS Plus at some point though.
I'm in day one because leaping across rooftops and plonking zombies was a lot of fun.
Ah Dying Light 2, I'm glad to see you have just the right amount of jank to make it feel like a dying light game. They obviously spunked all their money on the lead voice actor because it gets pretty ropey from there.
But man is it fun to play!
The only real gripe I have is the survival eye scan thing. I like that the items aren't designed to stand out as it makes the world feel more cohesive and less gamey but that means you NEED to use the pulse scan to see where things are. I think it would be okay if the scanned items stayed highlighted but the problem is that they don't, they fade really really fast. So this means you need to spam that pulse over and over to make sure you've collected everything. And to cap it off, the default button is clicking the right stick!
Can't believe this wasn't playtested out very early on. I've literally clicked the right stick in the first few hours of this game than in my entire gaming career.
I hope they patch it so it works better. Either keep pulsed items highlighted or just go the videogame route and have them stand out all the time.
The very fact you have to upgrade any of that shit makes me not want to play this game. There's also an upgrade to leap between gaps when climbing -that's not an upgrade, that's something deliberately held back from the gameplay loop in order to extend play time. Garbage game design.
Same with holding back the slide and wall run parkour moves. They should be there from the off I mean we've had those mechanics in games for fucking years FFS. I don't wanna grind fifteen hours to get that shit fuck that.
Because the upgrades in Metroid Dread are fun? The parkour upgrades in this are mostly standard movement options in many FPS games these days. I watched Gerstmann on his quick look video try to jump from a vertical pipe up to another vertical pipe that was two foot above him but he couldn't because he hadn't unlocked the upgrade yet.
Holding that stuff back just makes the player have to grind the game for hours before it actually becomes fun to play and that's bad.
Yep, in the original you got XP everytime you ran fast and jumped off a ledge and for a tonne of other stuff. XP accrued double fast at night too. ( a mechanic which returns in this sequel). There was no 'grind' where you had to bash 1000 zombie heads in before you unlocked the cooler skills.
It wasn't until I hit my thirties that I realised you could unlock rewards by exploring the map
Only put an hour in or so but well worth £17, never played the first but reasonably like this. And whilst it’s not stunning it’s not a bad looking game by any means.
Apparently a juggernaught on PC but there's an interest comparison of the various modes in a video.. looking forward to trying ray tracing but will probaly switch to performance for the 60 fps.